Battle of Teth (B'omarr Monastery)
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- Delta-1035
- Sith Master

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Re: Battle of Teth (B'omarr Monastery)
The new pics are awesome! 
- Hawk
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Re: Battle of Teth (B'omarr Monastery)
Thats looks better and better. God jop! 
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lesovikk1
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Re: Battle of Teth (B'omarr Monastery)
wow looks awsome
- DarthSlim
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Re: Battle of Teth (B'omarr Monastery)
Holy crap, this looks amazing!!
I haven't been on here in a while, but it looks like you've been making a lot of progress. Keep up the good work! 
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
You know this scene?
and this?
Hidden/Spoiler:
Hidden/Spoiler:
- vocanus
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Re: Battle of Teth (B'omarr Monastery)
AWESOME
i can´t wait for this map.
- lucasfart
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Re: Battle of Teth (B'omarr Monastery)
Wow! that duel will be awesome to play! looks totally like the movie. Good work. Also, is the map itself massive? because if you're gonna fit everything in the movie in, it'll be pretty big.
Sorry if this was posted back a while, but are there gonna be ATTE's on the TOP, as in, inside the temple courtyard?
Sorry if this was posted back a while, but are there gonna be ATTE's on the TOP, as in, inside the temple courtyard?
- DarthSlim
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Re: Battle of Teth (B'omarr Monastery)
If this ends up being as good as it looks and there aren't any major bugs, this could be one of the best campaign maps ever!
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JadenWolf32
Re: Battle of Teth (B'omarr Monastery)
WoW
! Looking great far now, with the skydome and the ventressfile fixed are you going to input the Clone Wars SBD and Clone Trooper??
And just a little question... what about Ahsoka??
And just a little question... what about Ahsoka??
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Captain Fordo
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Re: Battle of Teth (B'omarr Monastery)
I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber gripJadenWolf32 wrote:And just a little question... what about Ahsoka??
- IndianaJoe
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Re: Battle of Teth (B'omarr Monastery)
that wouldn't work, aayla and ashoka are different speciesCaptain Fordo wrote:I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber gripJadenWolf32 wrote:And just a little question... what about Ahsoka??
- skelltor
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Re: Battle of Teth (B'omarr Monastery)
i would hex edit shaak tis head onto aalays body
- Hawk
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Re: Battle of Teth (B'omarr Monastery)
I don't now how you make that but its very good! 
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Executer94
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Re: Battle of Teth (B'omarr Monastery)
a for AWESOME!
- wishihadaname
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Re: Battle of Teth (B'omarr Monastery)
wooooahhh..... thats freaking epic!!!
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
I have some problems to add my own ashoka model, bencause the model have tentacles and is so hard that it can work.
- DarthD.U.C.K.
- Master of the Force

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Re: Battle of Teth (B'omarr Monastery)
make the tencatcles an animated addon, thats ways easyer
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
hmmm...I will try it.. 
- Teancum
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Re: Battle of Teth (B'omarr Monastery)
You can't do that. You can only hex edit parts which are separate from the main mesh, like backpacks or pauldrons (it has to be specified as different in the MSH file).skelltor wrote:i would hex edit shaak tis head onto aalays body
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
I 'm trying to add an timed ambush.
so, this is the code:
and this is the error:
The ambushers not spawn. why?
so, this is the code:
Code: Select all
ambush_timer = CreateTimer("ambush")
SetTimerValue(ambush_timer 75)
StartTimer(ambush_timer)
OnTimerElapse(
function(timer)
Ambush(ambushpath6, 5, 4)
ShowTimer(nil)
end,
ambush_timer
)Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `GetPathPoint' (string expected, got nil)
stack traceback:
[C]: in function `GetPathPoint'
(none): in function `Ambush'
(none): in function <(none):88>