Battle of Teth (B'omarr Monastery)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Delta-1035
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Re: Battle of Teth (B'omarr Monastery)

Post by Delta-1035 »

The new pics are awesome! :shock:
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Re: Battle of Teth (B'omarr Monastery)

Post by Hawk »

Thats looks better and better. God jop! :)
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Re: Battle of Teth (B'omarr Monastery)

Post by lesovikk1 »

wow looks awsome
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Re: Battle of Teth (B'omarr Monastery)

Post by DarthSlim »

Holy crap, this looks amazing!! :bowdown: I haven't been on here in a while, but it looks like you've been making a lot of progress. Keep up the good work! :yes:
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

You know this scene?
Hidden/Spoiler:
Image
and this? :wink:
Hidden/Spoiler:
Image
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Re: Battle of Teth (B'omarr Monastery)

Post by vocanus »

AWESOME :eek: i can´t wait for this map.
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Re: Battle of Teth (B'omarr Monastery)

Post by lucasfart »

Wow! that duel will be awesome to play! looks totally like the movie. Good work. Also, is the map itself massive? because if you're gonna fit everything in the movie in, it'll be pretty big.

Sorry if this was posted back a while, but are there gonna be ATTE's on the TOP, as in, inside the temple courtyard?
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Re: Battle of Teth (B'omarr Monastery)

Post by DarthSlim »

If this ends up being as good as it looks and there aren't any major bugs, this could be one of the best campaign maps ever!
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Re: Battle of Teth (B'omarr Monastery)

Post by JadenWolf32 »

WoW :eek: ! Looking great far now, with the skydome and the ventressfile fixed are you going to input the Clone Wars SBD and Clone Trooper??
And just a little question... what about Ahsoka??
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Re: Battle of Teth (B'omarr Monastery)

Post by Captain Fordo »

JadenWolf32 wrote:And just a little question... what about Ahsoka??
I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber grip
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Re: Battle of Teth (B'omarr Monastery)

Post by IndianaJoe »

Captain Fordo wrote:
JadenWolf32 wrote:And just a little question... what about Ahsoka??
I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber grip
that wouldn't work, aayla and ashoka are different species
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Re: Battle of Teth (B'omarr Monastery)

Post by skelltor »

i would hex edit shaak tis head onto aalays body
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Re: Battle of Teth (B'omarr Monastery)

Post by Hawk »

I don't now how you make that but its very good! :bowdown:
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Re: Battle of Teth (B'omarr Monastery)

Post by Executer94 »

a for AWESOME!
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Re: Battle of Teth (B'omarr Monastery)

Post by wishihadaname »

wooooahhh..... thats freaking epic!!!
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

I have some problems to add my own ashoka model, bencause the model have tentacles and is so hard that it can work.
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Re: Battle of Teth (B'omarr Monastery)

Post by DarthD.U.C.K. »

make the tencatcles an animated addon, thats ways easyer
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

hmmm...I will try it.. :D
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Re: Battle of Teth (B'omarr Monastery)

Post by Teancum »

skelltor wrote:i would hex edit shaak tis head onto aalays body
You can't do that. You can only hex edit parts which are separate from the main mesh, like backpacks or pauldrons (it has to be specified as different in the MSH file).
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

I 'm trying to add an timed ambush.

so, this is the code:

Code: Select all

    ambush_timer = CreateTimer("ambush")
    SetTimerValue(ambush_timer 75)
    StartTimer(ambush_timer)
    OnTimerElapse(
        function(timer)
Ambush(ambushpath6, 5, 4)
            ShowTimer(nil)
        end,
        ambush_timer
    )
and this is the error:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `GetPathPoint' (string expected, got nil)
stack traceback:
	[C]: in function `GetPathPoint'
	(none): in function `Ambush'
	(none): in function <(none):88>
The ambushers not spawn. why?
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