No I didn't defy physics, physics is my friend it keeps the planes up in the air when I fly so I am not going to piss it off in any way shape or form. I did as train said the barrel has an animation defined in ZE and it will push you out of the way but you can also use that to your advantage but that is my secret. As for bodies where the Swampa spawns well he spawns all over the map not just in one set place keeps you on your toes that way. :twisted: Now if this was a Hoth map ya I think it would be cool to have a Wampa lair with a couple of guys just hanging around. Oh and to answer the question of what is a Swampa doing there anyway well we'll just say it is along the same lines as how alligators are supposed to be in NYC sewers they got flushed when they were young.
-Where were the swamp wampas? I couldn't find them....
-The fog. It was very minimal, and I think there should have been more.
-I loved the opening door and stairs to outside.
All in all, a great map so far. You guys are gonna love it.
-EDIT- AI count. That's what I forgot. In some areas the AI are good but in some areas the AI are scarce and I have to walk around for a minute before I find someone.
@Darth_Z13
Glad you liked it (prebeta release)
right now Swampa is only on GCW conquest, haven't got round to editing the other LUAs yet
fog is still a work in progress as well, trying to get an effect without overloading the map.
There will be more doors to the outside, what did you think of the tunnel by the statue? or did you find it?
What map mode was lack of AI, they do have their priorities as to what they go after.
As for the question in your PM yes once the merged final beta is out.
@CamandoMichael
Since I am really just learning XSI and the textures all bugger up when I go and try to fix something I doubt I will edit them to include graffiti
That's actually possible if you used the thing with the tentacles and the teeth and the hole creature thing jiggamabob from ep6 (its a someting - pit or sac or whatever) and placed it just underneath the tunnel so the tentacle would grab anything that passes through the appropriate region.
The problem is that it would snatch everything that passes through a fixed point in a certain tunnel segment, not just random people at random places
Its called the "sarlac pit". It uses regions? If so could you not script it to use multable regions? Thusly you could place oh... 5-7 regions randomly in the map.
Or
Instead you could just place 5-7 Sarlacs under the tunnel like Train said, and script them to only grap people a tenth of the time.
The sarlaccs tentacles are separate pieces. So you can just place 1 tentacle at a time under different parts of the sewer.
also, the tentacles only kill 50% of the time, sometimes it only picks you up and throws you down (which would into the hole where you place a damage/or death region)
I am not really worrying about that now I'm just trying to get enough done so that I could possibly enter it into the map pack competition. Although looking at it there are a lot of really good maps in there. Anyway creature wise I am toying with mini Acklays (about 1/4 sized) I have them resized just can't get them down to the ground level currently they are a soldiers body height above the ground. See scaling object topic in BF2 modding for pictures.
To answer the file size question someone had, with out any modded sides other than Swampa, zipped it is about 16 Meg.
[-108-]Gen.2Biosquad wrote:Actually, I was talking about the creature that was in ep4: you know, in the Death Star trash compactor.
Imagine, your shooting at, say, the swampa, & your buddie to the left suddenly screams & goes under. "What the heck-"
"RAAAAAAOOOOR!!!!":lol:
Dude you never actually see the mosnster itself so you could just use a sarlac pit tentacle and place it just underneath the tunnel. That tentacle would simulate the err ....garbage compacter mosnter tentacle Nobody would know its actuall a scarlac pit. They just think its the monster.
trainmaster611 wrote:
Dude you never actually see the mosnster itself so you could just use a sarlac pit tentacle and place it just underneath the tunnel. That tentacle would simulate the err ....garbage compacter mosnter tentacle Nobody would know its actuall a scarlac pit. They just think its the monster.
that idea would realy rock......especialy when you animate the arm with an zero editor animaton so you never know where that monster is