WIP Naboo Sewers

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

I think he made the objects float by giving them defined animation and thats why you can't push them out of the way :?

So if there's collision, you have to get out of the way

If there's no collision, then you better tell me how Frag defied the physics of BF2 and took that screenie :)
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Post by FragMe! »

No I didn't defy physics, physics is my friend it keeps the planes up in the air when I fly so I am not going to piss it off in any way shape or form. :lol: I did as train said the barrel has an animation defined in ZE and it will push you out of the way but you can also use that to your advantage but that is my secret. As for bodies where the Swampa spawns well he spawns all over the map not just in one set place keeps you on your toes that way. :twisted: Now if this was a Hoth map ya I think it would be cool to have a Wampa lair with a couple of guys just hanging around. Oh and to answer the question of what is a Swampa doing there anyway well we'll just say it is along the same lines as how alligators are supposed to be in NYC sewers they got flushed when they were young. :wink:
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by t551 »

Rich Naboo citizens getting baby wampas for their children :)
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Hehehe, nice theory. :D
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Wow, I loved it FragMe!

Only a couple of things...

-Where were the swamp wampas? I couldn't find them....

-The fog. It was very minimal, and I think there should have been more.

-I loved the opening door and stairs to outside.

All in all, a great map so far. You guys are gonna love it. :D

-EDIT- AI count. That's what I forgot. In some areas the AI are good but in some areas the AI are scarce and I have to walk around for a minute before I find someone.
CamandoMichael

Post by CamandoMichael »

How about my idea for graffiti that scares fighters? It would certainly give the players motivation to take different routes to look for them.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Post by FragMe! »

@Darth_Z13
Glad you liked it (prebeta release)
right now Swampa is only on GCW conquest, haven't got round to editing the other LUAs yet
fog is still a work in progress as well, trying to get an effect without overloading the map.
There will be more doors to the outside, what did you think of the tunnel by the statue? or did you find it?
What map mode was lack of AI, they do have their priorities as to what they go after.

As for the question in your PM yes once the merged final beta is out.

@CamandoMichael
Since I am really just learning XSI and the textures all bugger up when I go and try to fix something I doubt I will edit them to include graffiti
CamandoMichael

Post by CamandoMichael »

Fine.
[-108-]Gen.2Biosquad

Post by [-108-]Gen.2Biosquad »

Now here's an idea:
Try to make some kind of creature like the one in the trash compacter in the D.Star! :shock: :twisted:

Awsome looking map btw!
How big will the filesize be?

Try not to double post -Fusion

[Edit]
Sure thing Fusion :oops:
Last edited by [-108-]Gen.2Biosquad on Sun Apr 08, 2007 9:43 pm, edited 1 time in total.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

That's actually possible if you used the thing with the tentacles and the teeth and the hole creature thing jiggamabob from ep6 (its a someting - pit or sac or whatever) and placed it just underneath the tunnel so the tentacle would grab anything that passes through the appropriate region. :)

The problem is that it would snatch everything that passes through a fixed point in a certain tunnel segment, not just random people at random places :?
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Post by Caleb1117 »

Its called the "sarlac pit". It uses regions? If so could you not script it to use multable regions? Thusly you could place oh... 5-7 regions randomly in the map.
Or
Instead you could just place 5-7 Sarlacs under the tunnel like Train said, and script them to only grap people a tenth of the time.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

The sarlaccs tentacles are separate pieces. So you can just place 1 tentacle at a time under different parts of the sewer.

also, the tentacles only kill 50% of the time, sometimes it only picks you up and throws you down (which would into the hole where you place a damage/or death region)
[-108-]Gen.2Biosquad

Post by [-108-]Gen.2Biosquad »

Actually, I was talking about the creature that was in ep4: you know, in the Death Star trash compactor.

Imagine, your shooting at, say, the swampa, & your buddie to the left suddenly screams & goes under. "What the heck-"
"RAAAAAAOOOOR!!!!":lol:
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Then you'd be swimming not walking.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Post by FragMe! »

This is the creature everyone is referring to:

Image

I am not really worrying about that now I'm just trying to get enough done so that I could possibly enter it into the map pack competition. Although looking at it there are a lot of really good maps in there. Anyway creature wise I am toying with mini Acklays (about 1/4 sized) I have them resized just can't get them down to the ground level currently they are a soldiers body height above the ground. See scaling object topic in BF2 modding for pictures.

To answer the file size question someone had, with out any modded sides other than Swampa, zipped it is about 16 Meg.
CamandoMichael

Post by CamandoMichael »

OMG, MINI AKALAYS!!?? Would it be possible to make tall geonosians or gigantic ewoks, or even teddy bear wampas then?
[-108-]Gen.2Biosquad

Post by [-108-]Gen.2Biosquad »

To answer the file size question someone had, with out any modded sides other than Swampa, zipped it is about 16 Meg.
Thx man, I think that was me.
OMG, MINI AKALAYS!!?? Would it be possible to make tall geonosians or gigantic ewoks, or even teddy bear wampas then?
lol that would PWN! :D
[Edit]
Yea, that picture was it.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

[-108-]Gen.2Biosquad wrote:Actually, I was talking about the creature that was in ep4: you know, in the Death Star trash compactor.

Imagine, your shooting at, say, the swampa, & your buddie to the left suddenly screams & goes under. "What the heck-"
"RAAAAAAOOOOR!!!!":lol:
Dude you never actually see the mosnster itself so you could just use a sarlac pit tentacle and place it just underneath the tunnel. That tentacle would simulate the err :? ....garbage compacter mosnter tentacle :) Nobody would know its actuall a scarlac pit. They just think its the monster. :)
CamandoMichael

Post by CamandoMichael »

Maybe someone should let the head be visible under the water, so that you could tell what it is?
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

trainmaster611 wrote: Dude you never actually see the mosnster itself so you could just use a sarlac pit tentacle and place it just underneath the tunnel. That tentacle would simulate the err :? ....garbage compacter mosnter tentacle :) Nobody would know its actuall a scarlac pit. They just think its the monster. :)
that idea would realy rock......especialy when you animate the arm with an zero editor animaton :D so you never know where that monster is ;)
Post Reply