Republic Commando WIP
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- Nedarb7
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Re: Republic Commando WIP
Adjusting the leg shape to fit my references (plus some textures) here it is so far:
(I'll check his scale with the reference you just gave me)
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RogueKnight
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Re: Republic Commando WIP
Yeah, that scaling looks much more accurate. I believe I was still looking at the photo in the first post, which I now realize is outdated.
If you're looking for more areas to add some finer details, I would suggest starting at the shoulderpad and working up the arm to the hand. There are a lot of details in both the stock model and yours that can be easily textured on; However, if you really want your model to stand out, adding those extra polys to give everything a little more shape and depth will do wonders.
Here's a good TCW reference of the shoulder and arm.
Edit: You could also probably bulk up the torso, particularly the chest area, a bit. He looks slightly scrawny. Here's another reference picture to show the kind of bulk I'm talking about.
(I swear I'll stop micromanaging you now. Hehehe.)
If you're looking for more areas to add some finer details, I would suggest starting at the shoulderpad and working up the arm to the hand. There are a lot of details in both the stock model and yours that can be easily textured on; However, if you really want your model to stand out, adding those extra polys to give everything a little more shape and depth will do wonders.
Here's a good TCW reference of the shoulder and arm.
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- Nedarb7
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Re: Republic Commando WIP
Ah, okay. That makes much more sense,RogueKnight wrote:Yeah, that scaling looks much more accurate. I believe I was still looking at the photo in the first post, which I now realize is outdated.
Okay, I'll see what I can do,RogueKnight wrote:If you're looking for more areas to add some finer details, I would suggest starting at the shoulderpad and working up the arm to the hand. There are a lot of details in both the stock model and yours that can be easily textured on; However, if you really want your model to stand out, adding those extra polys to give everything a little more shape and depth will do wonders... You could also probably bulk up the torso, particularly the chest area, a bit.
AlrightRogueKnight wrote:(I swear I'll stop micromanaging you now. Hehehe.)
Comparison between the old legs and foot with the new one in-game:
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THEWULFMAN
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Re: Republic Commando WIP
That is vastly better, good work. Keep it up, you look promising.
- Anakin
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Re: Republic Commando WIP
After i'm working on the republic commando side mod i have some ref for textures. But they're maybe also good for modeling.
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- Nedarb7
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Re: Republic Commando WIP
Okay, thanks.Anakin wrote:After i'm working on the republic commando side mod i have some ref for textures. But they're maybe also good for modeling.
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I added better hand-pads (is there a different word for that?) and elbow-pads:
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- Anakin
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Re: Republic Commando WIP
That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.
- Nedarb7
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Re: Republic Commando WIP
Is the vibroblade visible when it isn't being used?Anakin wrote:That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.
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CressAlbane
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Re: Republic Commando WIP
Based on my hazy memories of RC, I don't think it is.
- Anakin
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Re: Republic Commando WIP
Nedarb7 wrote:Is the vibroblade visible when it isn't being used?Anakin wrote:That looks great. I don't know if there is a better word, but at the hand there is the wrist vibroblade. Maybe aou can add the peak of it to the pad.
i don't think so. Just thought it's maybe a nice idea. you needn't do that.
one question. I had a bit boredom and so i started with textureing your RC for our mod
But it's really difficult to texture without knowing what part is where on the model. If you maybe can export an stock soldier with your texture on him, so i have an idea where the texture will be on the model.
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- Nedarb7
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Re: Republic Commando WIP
Nice texture job
If you want to make finalized versions of your textures I would wait until the asset is released, that way you don't have to worry about adding the newer parts to your textures.Anakin wrote:It's maybe a bit early XD
Here, use this reference:Anakin also wrote:it's really difficult to texture without knowing what part is where on the model.
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- Anakin
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Re: Republic Commando WIP
Thank you that helps 
- Nedarb7
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Re: Republic Commando WIP
Update-ish:
Visor upgrade?
The changes you see below are a test only so I may or may not keep it.
If it looks great in-game I will keep it if not then I wont. Now, why could it possibly
look bad? Take a look at these pictures:
Going to test it in-game, if it works then glow would be possible for the visor.
-EDIT-
Well, it turned out much better than I had expected!
Here's a few in-games (the amount of glow would need to be reduced):
Comparison between the indented visor and the non-indented one:
Visor upgrade?
The changes you see below are a test only so I may or may not keep it.
If it looks great in-game I will keep it if not then I wont. Now, why could it possibly
look bad? Take a look at these pictures:
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-EDIT-
Well, it turned out much better than I had expected!
Here's a few in-games (the amount of glow would need to be reduced):
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- Anakin
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Re: Republic Commando WIP
I love you 
Can you focus on this??
Can you focus on this??
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- Cerfon Rournes
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Re: Republic Commando WIP
I love the progress. Great work! Keep it up. 
- Nedarb7
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Re: Republic Commando WIP
Hmmm... the top part I will probably do but I'm unsure about the lower parts (namely the circles), I don't think its worth it to add an extra 24 ish faces for such tiny details that wont really be noticeable in game. However the chin part would only add about 5 or less so I could easily add it.Anakin wrote:Can you focus on this??
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Cerfon Rournes wrote:I love the progress. Great work! Keep it up.
Thanks!
- Anakin
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Re: Republic Commando WIP
maybe you can work with bumb maps for itNedarb7 wrote:but I'm unsure about the lower parts (namely the circles),
would be great if you can make this.Nedarb7 wrote: However the chin part would only add about 5 or less so I could easily add it.
- Nedarb7
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Re: Republic Commando WIP
Okay, here is the edit:
The only issue I have with it is that it isn't really noticeable in-game:
Here are some angles that you can actually see the edit somewhat (ignore the second picture's weapon model, I made it only for testing):
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- Anakin
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Re: Republic Commando WIP
i like it
if you add some shadow in the texture, you'll see the edge better.
if you add some shadow in the texture, you'll see the edge better.
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izvishnu
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Re: Republic Commando WIP
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Last edited by izvishnu on Wed Sep 30, 2020 7:13 pm, edited 1 time in total.














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