Turret doppelganger

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sereja2
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Turret doppelganger

Post by sereja2 »

My turrets, as building, and at vehicles works fine, but all of them have strange bug: they duplicate themselfes, and this doppelganger become fly above, or "sitting" in place of real turret.
I try change nulls in any possible combinations, but the doppelganger is never dissapear in game.
If sombody know, how to make this doppelganger dissapear, please help.
Marth8880
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Re: Turret doppelganger

Post by Marth8880 »

Could you post a screenshot of this doppelganger for us?
sereja2
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Re: Turret doppelganger

Post by sereja2 »

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DarthD.U.C.K.
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Re: Turret doppelganger

Post by DarthD.U.C.K. »

can you post the turret odf and a picture of the hierarchy in xsi?
sereja2
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Re: Turret doppelganger

Post by sereja2 »

Here it is:

http://www.freeimagehosting.net/2t8pb

Code: Select all

FLYERSECTION            = "TURRET1"
VehiclePosition         = "common.vehiclepositions.gunner"

FirstPerson             = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset          = "0.0 6.5 4.0"
TrackCenter         = "0.0 6.0 -1.0"
TrackOffset             = "0.0 6.0 0.0"
TiltValue           = "5.0"
FirstPersonFOV          = "50"

WeaponSection           = 1
WeaponName          = "all_weap_fly_falcon_cannon"
WeaponAmmo          = "0"



PitchLimits         = "-20.0 10.0"
YawLimits           = "-360.0 360.0"

PitchTurnFactor         = "0.0"

TurretNodeName          ="aimer_y"
AimerNodeName           = "aimer_x"
AimerPitchLimits        = "-10.0 90.0"
AimerYawLimits          = "0.0 0.0"

BarrelNodeName          = "barrel_1"
BarrelRecoil            = 0.35
FirePointName           = "hp_fire_1"

NextBarrel          = "-"

BarrelNodeName          = "barrel_3"
BarrelRecoil            = 0.35
FirePointName           = "hp_fire_3"

NextBarrel          = "-"

BarrelNodeName          = "barrel_2"
BarrelRecoil            = 0.35
FirePointName           = "hp_fire_2"

NextBarrel          = "-"

BarrelNodeName          = "barrel_4"
BarrelRecoil            = 0.35
FirePointName           = "hp_fire_4"
Marth8880
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Re: Turret doppelganger

Post by Marth8880 »

That isn't the entire ODF, is it?
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Re: Turret doppelganger

Post by DarthD.U.C.K. »

everything seems alright..
download ultimate unwrap 3d, get the msh plugin, open the model and see if the doppelgänger is also visible there.
sereja2
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Re: Turret doppelganger [Solved]

Post by sereja2 »

I think, I found a solvation: I just need to freeze all transforms for all primitives, one by one, after putting them in to the nulls parents, but before add to them nulls as children.
Anyway, thank's everyone for replys.
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