My turrets, as building, and at vehicles works fine, but all of them have strange bug: they duplicate themselfes, and this doppelganger become fly above, or "sitting" in place of real turret.
I try change nulls in any possible combinations, but the doppelganger is never dissapear in game.
If sombody know, how to make this doppelganger dissapear, please help.
Turret doppelganger
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sereja2
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Marth8880
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Re: Turret doppelganger
Could you post a screenshot of this doppelganger for us?
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sereja2
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- DarthD.U.C.K.
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Re: Turret doppelganger
can you post the turret odf and a picture of the hierarchy in xsi?
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sereja2
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Re: Turret doppelganger
Here it is:
http://www.freeimagehosting.net/2t8pb
http://www.freeimagehosting.net/2t8pb
Code: Select all
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 6.5 4.0"
TrackCenter = "0.0 6.0 -1.0"
TrackOffset = "0.0 6.0 0.0"
TiltValue = "5.0"
FirstPersonFOV = "50"
WeaponSection = 1
WeaponName = "all_weap_fly_falcon_cannon"
WeaponAmmo = "0"
PitchLimits = "-20.0 10.0"
YawLimits = "-360.0 360.0"
PitchTurnFactor = "0.0"
TurretNodeName ="aimer_y"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "barrel_1"
BarrelRecoil = 0.35
FirePointName = "hp_fire_1"
NextBarrel = "-"
BarrelNodeName = "barrel_3"
BarrelRecoil = 0.35
FirePointName = "hp_fire_3"
NextBarrel = "-"
BarrelNodeName = "barrel_2"
BarrelRecoil = 0.35
FirePointName = "hp_fire_2"
NextBarrel = "-"
BarrelNodeName = "barrel_4"
BarrelRecoil = 0.35
FirePointName = "hp_fire_4"-
Marth8880
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Re: Turret doppelganger
That isn't the entire ODF, is it?
- DarthD.U.C.K.
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Re: Turret doppelganger
everything seems alright..
download ultimate unwrap 3d, get the msh plugin, open the model and see if the doppelgänger is also visible there.
download ultimate unwrap 3d, get the msh plugin, open the model and see if the doppelgänger is also visible there.
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sereja2
- Command Sergeant Major

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Re: Turret doppelganger [Solved]
I think, I found a solvation: I just need to freeze all transforms for all primitives, one by one, after putting them in to the nulls parents, but before add to them nulls as children.
Anyway, thank's everyone for replys.
Anyway, thank's everyone for replys.
