Reskinning...

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theguarder

Reskinning...

Post by theguarder »

I have made the jet-trooper playable onthe cis side and he works fine. but when i reskinn him nothing changes... what should i do to reskinn him???

ty theguarder
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RE: Reskinning...

Post by Delta_57_Dash »

edit his msh file...
-_-
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Post by -_- »

r u making a new side, or r u just switching the jet trooper to the other team in the .lua file?
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Post by Leviathan »

Delta', what do mean by "edit his MSH file" ? :?
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Post by Delta_57_Dash »

when it says like geometry name and geometry low rez, change those files to whatever you want him to look like... I think... I'm not a good modder but I think this is how you do it...
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Post by Leviathan »

Geometry ? You do not have to change these lines, cause that's only for the Jet Trooper's model... To re-texture him, just rename textures you made for him as you want, hex-edit his *.MSH files and look for his "old" textures' names. After that, change all occurencies with the name of the new textures you created to replace the old ones...
theguarder

Post by theguarder »

i have made a cis side and added the jet trooper insdead of the assasin... and it works fine. but when i edit the .tga files nothing change... and i cant edit the msh...
Lord-Bandu

Post by Lord-Bandu »

they mean odf i think
theguarder

Post by theguarder »

no i dont have any problem with odfs but when i photoshop he tga nothing happens happens...
Lord-Bandu

Post by Lord-Bandu »

since your editing a side ...did you make a new side?
theguarder

Post by theguarder »

yes i have the normal battledroid as first unit jet trooper as 2th pilotdroid as 3th super battledroid as 4th and droideka as 5th whit new weapons all of them work fine in my man but not the jet troopers skin.
-_-
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Post by -_- »

did u copy the tga.option files and msh files to ur new side's folder?
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Post by Leviathan »

Check if you have not let Jet Trooper's old textures in your project, and if you have used the same name for your new textures than the old ones. Next, clean your new world and munge...
theguarder

Post by theguarder »

did u copy the tga.option files and msh files to ur new side's folder?
yes everything is there. and the textures names are the same...
theguarder

Post by theguarder »

...
Last edited by theguarder on Wed Jun 22, 2005 12:28 pm, edited 1 time in total.
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Post by Leviathan »

Clean your project and then, munge it...
theguarder

Post by theguarder »

i clean it everytime... and my droideka skin works fine...
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Post by Leviathan »

Try this : Rename all Jet Trooper's textures you made as you want. Next, hex-edit all *.MSH files of this unit and look for the names of the original textures using the search function (Do not forget the extension : ".tga"). After, change all the results with the names of the new textures you created. Save changes and check if it works...
-_-
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Post by -_- »

try using a texture override
theguarder

Post by theguarder »

OK i changed the jet trooper with a darktrooper and his skins worked perfectly fine...An Leviathan i have tried that to but vhen i edit the .MSH with something else than the BConstustor the game crashes... (When i use the BConstructor the units animation doesnt work look here: http://www.gametoast.com/index.php?name ... pic&t=1141 )
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