Stick Figures 2.0

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Thunder
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Stick Figures 2.0

Post by Thunder »

Download
Stick Figure 2.0
Now With new Weapons And Features

Credits:
MandeRek: Animation And Odf's
HoodZ: Cyber Maul (Accidentally Slipped Into The Sides)
Thunder: msh, tga, and redon saber textures

Screens (Credit To obiboba3po)
Hidden/Spoiler:
Image

Image

And some more screens I found on xfire

Image

Image

Image
Last edited by Thunder on Mon Jul 27, 2009 4:49 pm, edited 4 times in total.
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Re: Stick Figures 2.0

Post by obiboba3po »

when you say features, has the model itself changed?
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Re: Stick Figures 2.0

Post by Thunder »

Mabye 0.o
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Re: Stick Figures 2.0

Post by Par3210 »

sry thunder but it's stil not working in my map..maybe i put the wrong unit in the lua. And yes i have munged it.
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Re: Stick Figures 2.0

Post by G_M_StYlEr_M »

Par3210 wrote:sry thunder but it's stil not working in my map..maybe i put the wrong unit in the lua. And yes i have munged it.

so you sure that works ? :lol:
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Re: Stick Figures 2.0

Post by Thunder »

its jed_knight_02
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Re: Stick Figures 2.0

Post by Par3210 »

oh! :oops:
Lemme try again.
EDIT2: Didn't appear ingame.
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Re: Stick Figures 2.0

Post by obiboba3po »

i think one could assume that it works, as thunders first stick figures worked fine (dann used them) and even if they dont, thunder provides us with the msh and tga, you can odf the rest. (search/read the forums, theyre plenty threads on how)
Edit: Yup, they work fine. in the req file there is confusion with "Jed_knight_05" because the actual odf and req reference "Jed_knight_0S" it didn't show up ingame though, i assume you forgot to remove his files?
here is what works that's included (the sticks saber is a bit chunky but i love the idle animation :P)
Hidden/Spoiler:
Image
Image
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Re: Stick Figures 2.0

Post by Thunder »

opps forgot to take out the cyber maul
:oops:
Yes I do have a new stick saber in progress
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Re: Stick Figures 2.0

Post by DarthD.U.C.K. »

you should credit HoodZ for the cybermaulmodel..
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Re: Stick Figures 2.0

Post by Thunder »

ok Thanks
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Re: Stick Figures 2.0

Post by Par3210 »

obiboba3po wrote:i think one could assume that it works, as thunders first stick figures worked fine (dann used them) and even if they dont, thunder provides us with the msh and tga, you can odf the rest. (search/read the forums, theyre plenty threads on how)
Edit: Yup, they work fine. in the req file there is confusion with "Jed_knight_05" because the actual odf and req reference "Jed_knight_0S" it didn't show up ingame though, i assume you forgot to remove his files?
here is what works that's included (the sticks saber is a bit chunky but i love the idle animation :P)
Hidden/Spoiler:
Image
Image
I can't get it to work :|
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Re: Stick Figures 2.0

Post by mswf »

Hey, nice model. :)
Par3210 wrote:I can't get it to work :|
Try harder, ask in a different topic.
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Re: Stick Figures 2.0

Post by Thunder »

Here are some photos I found on xfire
They have been edited to the front page too
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Image
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Re: Stick Figures 2.0

Post by Fierfek »

Haha, these guys make me laugh.
Someone should make a map called: "Attack of the Stickmen". :funny2:
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Re: Stick Figures 2.0

Post by EA711 »

Make the map like a giant peice of paper and have black water as ink where you can drown :?
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Re: Stick Figures 2.0

Post by Par3210 »

i got the maul one working :D
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Re: Stick Figures 2.0

Post by Fierfek »

I'm trying out a map with these - It is called Attack of the Sticks, and the only era is Algebra.

Love them - except that they take a very long time to munge!
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Re: Stick Figures 2.0

Post by EA711 »

Love them - except that they take a very long time to munge!
You need to add a msh. option file to them and in it add the line -nocollision correct me if I'm wrong.
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Re: Stick Figures 2.0

Post by Fierfek »

EA711 wrote:
Love them - except that they take a very long time to munge!
You need to add a msh. option file to them and in it add the line -nocollision correct me if I'm wrong.
No - they munge fine, and I've tested the ingame. Just takes a while to munge.
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