Ugh. Why is it that every time I make a map some random problem occurs?
ERROR[configmunge world1\POJ.sky]:This file has an extra closing bracket somewhere!
ERROR[configmunge world1\POJ.sky]:[INTERNAL: Chunk nesting underflow]ERROR[configmunge world1\POJ.sky]:[INTERNAL: Chunk nesting underflow] [continuing]
3 Errors 0 Warnings
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings
ERROR[levelpack POJ_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
6 Errors 0 Warnings
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings
I'm getting that crap in my MungeLog and I haven't done anything to the conquest or CTF files. To make matters worse I don't know what the heck it's talking about. Whenever I load up the map all my CP's are gone and I can't spawn.
Plus it says there is something wrong with my REQ. For the first few times I munged my map I had no problems whatsoever with the REQ or the conquest and CTF files and I haven't made any changes to them since so why is this happening? I made a whole new mod folder just to get rid of this problem but it's still here.
Time for a 'manual clean'. Go through and empty ALL files under data_123/_BUILD_PC/Worlds/123/munged/pc. Next delete 123.lvl found in /data_123/_BUILD_PC/Worlds/123/ as well as data_123/_LVL_PC/123
Vyse, I've re-munged it without cleaning and it got rid of some of the errors. Now it's narrowed down to this:
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings
I'll re-munge it again to see if it continues to eliminate errors.
That's a layer error. It can't find the gametype you specified. I'd help ya, but my wife and I are watching my parent's house all weekend. If you still have trouble on Monday, catch me on MSN.
Oh, and BTW. Methlyn is in-game (SWBF2 obviously) and looks just awesome. So Desann, would you like Ep2 clones or Ep3 clones on Methlyn -- since it's your map and all.
I just got this same problem recently. I noticed something in the debugger:
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'
I've looked over everything and cp1 is there in zeroeditor, but not ingame. I haven't messed with the lua either, so i'm not sure how this problem came along. Hopefully this helps to get this problem fixed.
Well, i ran some tests and i think i can confirm that it has nothing to do with with the layers. I tested by replacing all of the conquest and 1ctf with newly created files from another project.
EDIT: Problem fixed, Just copy your .wld file and anything else valuable to the level to desktop. Delete your old level. Remake the level. Then just copy everything back into place.