Mystery Problem

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EraOfDesann
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Mystery Problem

Post by EraOfDesann »

Ugh. Why is it that every time I make a map some random problem occurs?
ERROR[configmunge world1\POJ.sky]:This file has an extra closing bracket somewhere!
ERROR[configmunge world1\POJ.sky]:[INTERNAL: Chunk nesting underflow]ERROR[configmunge world1\POJ.sky]:[INTERNAL: Chunk nesting underflow] [continuing]
3 Errors 0 Warnings

ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings

ERROR[levelpack POJ_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
6 Errors 0 Warnings

ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings
I'm getting that crap in my MungeLog and I haven't done anything to the conquest or CTF files. To make matters worse I don't know what the heck it's talking about. Whenever I load up the map all my CP's are gone and I can't spawn.

Plus it says there is something wrong with my REQ. For the first few times I munged my map I had no problems whatsoever with the REQ or the conquest and CTF files and I haven't made any changes to them since so why is this happening? I made a whole new mod folder just to get rid of this problem but it's still here.

Anyone know how to help? Please and thank you.
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Post by Vyse »

Try re-munging your common. That solved some of my bracket problems even though I had never touched my LUA. :? Maybe it will work for you.
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Post by Teancum »

Time for a 'manual clean'. Go through and empty ALL files under data_123/_BUILD_PC/Worlds/123/munged/pc. Next delete 123.lvl found in /data_123/_BUILD_PC/Worlds/123/ as well as data_123/_LVL_PC/123
ARC_Trooper

Post by ARC_Trooper »

That would work... :wink: :D
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EraOfDesann
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Post by EraOfDesann »

Tean', that didn't work. :(

Vyse, I've re-munged it without cleaning and it got rid of some of the errors. Now it's narrowed down to this:
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings

ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_ctf.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack POJ_eli.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings

ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
ERROR[levelpack POJ.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\poj.config.req(14)...
[continuing]
2 Errors 0 Warnings


I'll re-munge it again to see if it continues to eliminate errors.
fat_walrus

Post by fat_walrus »

There might not be a bracket there thaty should be.

Post you [levelpack POJ.req] here (go to search>BF2_ModTools)
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EraOfDesann
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Post by EraOfDesann »

ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"POJ_map"
}
REQN
{
"path"
"POJ"
}
REQN
{
"congraph"
"POJ"
}
REQN
{
"envfx"
"POJ"
}
REQN
{
"world"
"POJ"
}
REQN
{
"prop"
"POJ"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"POJ_conquest"
"POJ_ctf"
"POJ_eli"
}
REQN
{
"texture"
"platform=pc"
"height0"
"fractal0"
"noise0"
"diffuse0"
"diffuse1"
"diffuse2"
"diffuse3"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"

}
}


There's my REQ. The map still isn't fixed... :( I can't spawn and no CP's show up on the mini-map.
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Post by Teancum »

That's a layer error. It can't find the gametype you specified. I'd help ya, but my wife and I are watching my parent's house all weekend. If you still have trouble on Monday, catch me on MSN.

Oh, and BTW. Methlyn is in-game (SWBF2 obviously) and looks just awesome. So Desann, would you like Ep2 clones or Ep3 clones on Methlyn -- since it's your map and all.
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Post by EraOfDesann »

Episode II clones please. I'll PM you the specifics.
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Post by Astute »

I just got this same problem recently. I noticed something in the debugger:

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'

I've looked over everything and cp1 is there in zeroeditor, but not ingame. I haven't messed with the lua either, so i'm not sure how this problem came along. Hopefully this helps to get this problem fixed.
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Post by Teancum »

That happened to me with Methlyn. Sucks cuz that's all I need to release it. Ah well, I'll figure it out eventually.
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Post by Astute »

Well, i ran some tests and i think i can confirm that it has nothing to do with with the layers. I tested by replacing all of the conquest and 1ctf with newly created files from another project.

EDIT: Problem fixed, Just copy your .wld file and anything else valuable to the level to desktop. Delete your old level. Remake the level. Then just copy everything back into place.
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Post by Teancum »

Munge problems then I'd suppose. I'll probably do a manual clean and see if I can fix it. If not I'll just do what you did.
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Post by EraOfDesann »

I'm certain I'd already tried that but I'll do it again.
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