Same.ShadowWing wrote:and I'm voting here 'cause the poll doesn't work for me.
The Battlefront 3 Mod [PROJECT CANELED 6/11/2013]
Moderator: Moderators
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AQT
- Gametoast Staff

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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]
Agreed with RSL and ShadowWing. It could look like the one from the first Rogue Squadron game, too.
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THEWULFMAN
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]
Ok then, looks like Cato Neimoidia is going in thanks to popular demand, as with Alderaan and Thyferra. I'm going to skip Abregado-rae, Bothawui, and Ilum. The rest are undecided.
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JAWSFreelao
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]
Looking Beautiful as usual Wulf! Keep up the good work!
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THEWULFMAN
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]
Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
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kinetosimpetus
- Imperial Systems Expert

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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Ground/buldings/crates/stuff looks good.
I like the Zabrak local.
I like the Zabrak local.
- Fiodis
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2".THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
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THEWULFMAN
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Because I'm a penguin.Fiodis wrote:The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2".THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).![]()
Actually the real reason is I'm trying to keep a comprehensive changelog. The added numbers help me keep track of what was done when.
Fiodis wrote:I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
Okay, I'll work on that.
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Starzwarz
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
WULFMAN....Your visuals are looking great! I love the nice shadowing.
The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much. also it may be a little to stiff.
Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.
The locals look great though! And everyone else!
But other than those small things which may be totally irrelevant, It looks great!
Rock on!
Starzwarz ( In-game [LCG]N1ghtR1d3r ) No Signatures it is against the rules. Thanks Staff
The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much. also it may be a little to stiff.
Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.
The locals look great though! And everyone else!
But other than those small things which may be totally irrelevant, It looks great!
Rock on!
Starzwarz ( In-game [LCG]N1ghtR1d3r ) No Signatures it is against the rules. Thanks Staff
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THEWULFMAN
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Hmm, you may be right. I did darken them up, but I probably went too far.Starzwarz wrote:The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much.
Starzwarz wrote:Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.
Stock animations, not custom. I might get custom ones later.
- SpartanA259
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Wow Mos Eisley is looking really cool nice job
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RevanSithLord
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Keep up the fantastic work! 
- _=XL=_Danny
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks
Thanks
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THEWULFMAN
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
_=XL=_Danny wrote:Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks
Right now I'm worried that the AI is too good as off my current 0.2.20111103.1519 build.
Basically no one needs to worry about the AI not being tough to beat.
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Marth8880
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Because it's a build number by date and time. The reason I "created" it is because it makes it so there isn't some "final version" or anything, e.g., version 1.0. It just makes more sense.Fiodis wrote:The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2".THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).![]()
I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
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zephyr
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
That looks like one hell of a mod.
Keep up the good work! I'm a hero assault guy so I'm going to question a little bit of that:
Will the combat system be the same? (I wouldn't mind it being the same, the current system is pretty good).
Will there be new force powers besides the stock choke, push, etc?
Overall, this is looking like an amazing mod. Keep up the good work.
Keep up the good work! I'm a hero assault guy so I'm going to question a little bit of that:
Will the combat system be the same? (I wouldn't mind it being the same, the current system is pretty good).
Will there be new force powers besides the stock choke, push, etc?
Overall, this is looking like an amazing mod. Keep up the good work.
- _=XL=_Danny
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?
Link:http://unofficialbattlefront3.blogspot.com/
Link:http://unofficialbattlefront3.blogspot.com/
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Noobasaurus
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
The effects look worse than SWBF2..._=XL=_Danny wrote:WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?
Link:http://unofficialbattlefront3.blogspot.com/
- _=XL=_Danny
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Well this person single handedly created this game, with the making of hiw own model engine ect. i do not believe you could do this
- DarthD.U.C.K.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
hes usíng the unreal engine and since hes only one person i doubt he will be able to create all the content. he seems to have done a good job with the basic interface and gamemode. this game/mod should probably discussed in the game section not this thread though.
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zephyr
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]
Although it's amazing that the guy is making a whole game, WULFMAN is undoubtedly too busy to help him.
