The Battlefront 3 Mod [PROJECT CANELED 6/11/2013]

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What planets would you like to see in BF3?

Abregado-rae
14
6%
Alderaan
29
13%
Bothawui
18
8%
Cato Neimoidia
44
19%
Corellia
23
10%
Ilum
16
7%
Nal Hutta
17
8%
Ryloth
28
12%
Saleucami
22
10%
Thyferra
15
7%
 
Total votes: 226
AQT
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by AQT »

Agreed with RSL and ShadowWing. It could look like the one from the first Rogue Squadron game, too. :D
ShadowWing wrote:and I'm voting here 'cause the poll doesn't work for me.
Same.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by THEWULFMAN »

Ok then, looks like Cato Neimoidia is going in thanks to popular demand, as with Alderaan and Thyferra. I'm going to skip Abregado-rae, Bothawui, and Ilum. The rest are undecided.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by JAWSFreelao »

Looking Beautiful as usual Wulf! Keep up the good work!
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by THEWULFMAN »

Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).


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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by kinetosimpetus »

Ground/buldings/crates/stuff looks good. :thumbs:

I like the Zabrak local. :)
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by Fiodis »

THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P

I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by THEWULFMAN »

Fiodis wrote:
THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P
Because I'm a penguin. Image

Actually the real reason is I'm trying to keep a comprehensive changelog. The added numbers help me keep track of what was done when.
Fiodis wrote:I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.

Okay, I'll work on that. :)
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by Starzwarz »

WULFMAN....Your visuals are looking great! I love the nice shadowing.

The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much. also it may be a little to stiff.

Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.

The locals look great though! And everyone else!

But other than those small things which may be totally irrelevant, It looks great!

Rock on!
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by THEWULFMAN »

Starzwarz wrote:The only thing I would possibly think to suggest is maybe lighten up the shadow darkness. I think it may be a little to much.
Hmm, you may be right. I did darken them up, but I probably went too far.
Starzwarz wrote:Also, Darth Vader's force pose mad me laugh. That's a custom animation? I think it MAY look to much for Vader's Character. He's a solemn fellow.

Stock animations, not custom. I might get custom ones later.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by SpartanA259 »

Wow Mos Eisley is looking really cool nice job :thumbs: .
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by RevanSithLord »

Keep up the fantastic work! :D
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by _=XL=_Danny »

Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by THEWULFMAN »

_=XL=_Danny wrote:Great job so far, i was wondering if the AI in your mod will give us a better challenge than in swbf2, that would make a big difference in your mod,
Thanks

Right now I'm worried that the AI is too good as off my current 0.2.20111103.1519 build.

Basically no one needs to worry about the AI not being tough to beat.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by Marth8880 »

Fiodis wrote:
THEWULFMAN wrote:Working on the visuals for Mos Eisley a lot lately. Screenshots from the 0.2.20111103.1148 build (Version.YearMonthDay.Time).
The visuals look good, but why such a complex naming system? Ah, back in the good old days, when everyone understood a simple "version 0.2". :P

I also like the locals, though the one in the 5th picture from the bottom, with the bowcaster, could use a bit more detail on his shirt.
Because it's a build number by date and time. The reason I "created" it is because it makes it so there isn't some "final version" or anything, e.g., version 1.0. It just makes more sense.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by zephyr »

That looks like one hell of a mod.

:eek:

Keep up the good work! I'm a hero assault guy so I'm going to question a little bit of that:

Will the combat system be the same? (I wouldn't mind it being the same, the current system is pretty good).

Will there be new force powers besides the stock choke, push, etc?

Overall, this is looking like an amazing mod. Keep up the good work.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by _=XL=_Danny »

WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?

Link:http://unofficialbattlefront3.blogspot.com/
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by Noobasaurus »

_=XL=_Danny wrote:WULFMAN i just wanted to show you this, the increase in the demand of star wars battlfront 3 made a person in the world take it upon himself too make it. So far it is looking great, i was wondering maybe you could help him in his project with modeling and stuuf like that?

Link:http://unofficialbattlefront3.blogspot.com/
The effects look worse than SWBF2...
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by _=XL=_Danny »

Well this person single handedly created this game, with the making of hiw own model engine ect. i do not believe you could do this
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by DarthD.U.C.K. »

hes usíng the unreal engine and since hes only one person i doubt he will be able to create all the content. he seems to have done a good job with the basic interface and gamemode. this game/mod should probably discussed in the game section not this thread though.
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Re: [WIP] The Battlefront 3 Mod [Update 11/3/11]

Post by zephyr »

Although it's amazing that the guy is making a whole game, WULFMAN is undoubtedly too busy to help him.
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