Difficulties With The Republic Fightertank
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- EraOfDesann
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Difficulties With The Republic Fightertank
I'm using Majin Revan's tutorial to add vehicles into my map. I follow all the steps (however I think that the tutorial is for BFBuilder and not BFBuilderPro) and it works for the AATs but not for the Republic Fightertank. Does the fightertank have a unique memory pool besides entity_hover? I've always been able to get AATs working but not fightertanks. This is very annoying and any help would be appreciated! 
- Teancum
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RE: Difficulties With The Republic Fightertank
Hmmm... it shouldn't. In ZeroEdit you just need rep_hover_fightertank, and make sure it's added into the rep.lvl ReadDataFile of your CW lua.
- EraOfDesann
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That sounds more like the rep side isn't getting munged by the munge.bat in _build_pc folder. Or the req file isn't set up correctly in the side folder, or the lua isn't calling the dc:side rep.lvl.[GT]EraOfDesann wrote:It nows seems that is has to do with the Republic because I've added in some starfighters. The droid starfighters spawned but the Jedi starfighters didn't. I followed the same steps for both factions. So I think it has something to do with the Republic. Any thoughts?
Steve
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