Do Jetpacks added to units in XSI need hardpoints? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fiddler_on_the_roof
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Do Jetpacks added to units in XSI need hardpoints? [Solved]

Post by fiddler_on_the_roof »

for adding jetpacks to units in XSI, is there a special hp_* that you need where the jet effect should be? or can you make any hp_* there , and add a line in the lua like

Code: Select all

JetEffectAttachPoint   = hp_*
Last edited by fiddler_on_the_roof on Mon Jul 26, 2010 6:35 pm, edited 1 time in total.
AQT
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Re: Jetpacks

Post by AQT »

You have to edit the jetpack effect in Particle Editor so that it lines up where you want it to with the model. Or edit the model to line up with the effect. There are no ODF parameters for jetpack effects other than:

Code: Select all

JetEffect = "[insert .fx name]"
fiddler_on_the_roof
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Re: Jetpacks

Post by fiddler_on_the_roof »

ok, thanks
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