Unconventional Weapon Ideas

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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

Fluffy_the_ic wrote:
[TFA]Padawan_Fighter wrote:How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
AT-AT wouldn't be able to be a CP I don't think.
I could do a fairly easy workaround, same way as my spawn beacon works.
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Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

Fiodis wrote:
Fluffy_the_ic wrote:
[TFA]Padawan_Fighter wrote:How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
AT-AT wouldn't be able to be a CP I don't think.
I could do a fairly easy workaround, same way as my spawn beacon works.

Spawn...beacon?
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Re: Unconventional Weapon Ideas

Post by AQT »

Spawn beacon, a dispensable beacon that allows units to spawn from it. Just guessing.
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Re: Unconventional Weapon Ideas

Post by Super_Clone »

[TFA]Padawan_Fighter wrote:
Fiodis wrote:
Fluffy_the_ic wrote:
[TFA]Padawan_Fighter wrote:How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
AT-AT wouldn't be able to be a CP I don't think.
I could do a fairly easy workaround, same way as my spawn beacon works.

Spawn...beacon?
WANT! Me Want Spawn Beacon!
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

AQT wrote:Spawn beacon, a dispensable beacon that allows units to spawn from it. Just guessing.
That is correct.
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Re: Unconventional Weapon Ideas

Post by YTF »

So it's basically a deployable CP?
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

No it isn't. It's impossible to deploy a CP because you can't deploy regions or paths.
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Re: Unconventional Weapon Ideas

Post by Tygr »

[TFA]Padawan_Fighter wrote:
Tygr wrote:I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.

Just a quick idea.


Someone made a mod for BF1 that had detpacks, multiple detpacks too. How it worked is once they were all set, you press Reload and they all blow up.

Might work for BF2 as well.
Do you know where I can get the source for this weapon?
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

I think I saw something about it on PhsycoFred's site. In any case, as I recall, there was a thread in the modding forum about this a while back - you could probably find all you need to set it up there.

EDIT -
Super_Clone wrote:
[TFA]Padawan_Fighter wrote: Spawn...beacon?
WANT! Me Want Spawn Beacon!


I'll release it after the beta release of a map of a project of mine, and in any case I have to make a decent-looking model for it.
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Re: Unconventional Weapon Ideas

Post by YTF »

Fiodis wrote:No it isn't. It's impossible to deploy a CP because you can't deploy regions or paths.
Ah, yes. I can't believe I didn't think of that.
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Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

Tygr wrote:
[TFA]Padawan_Fighter wrote:
Tygr wrote:I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.

Just a quick idea.


Someone made a mod for BF1 that had detpacks, multiple detpacks too. How it worked is once they were all set, you press Reload and they all blow up.

Might work for BF2 as well.
Do you know where I can get the source for this weapon?


I'm sorry, I don't have BF1 anymore and I forgot the name of the mod...Just saying, it's possible for it to work.
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Re: Unconventional Weapon Ideas

Post by MileHighGuy »

how about a grenade launcher that fires gravityless grenades that bounce off wall to form a barrier in like a door

http://www.xfire.com/video/abef0/ like in that video
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Re: Unconventional Weapon Ideas

Post by vampire_lord »

I invite you to play Kagero: Deception 2, Deceptio 3: Dark Delusion, or Kagero 2: Dark Illusion and get some inspiration about unusual weapons...
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Re: Unconventional Weapon Ideas

Post by kinetosimpetus »

Ysalimari Cage:
model = a cage with a ysalimari (spelling?) lizard in it
function = and while you stand within a certain radius of it, your stamina drains (faster than slower)
:sleep:
could be placed in ZE or by a weapon dispenser maybe
destructable

Can a med/ammo droid be adapted to affect energy and have a negative value?
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

kinetosimpetus wrote:Can a med/ammo droid be adapted to affect energy and have a negative value?


No.


In order to do that you would have to change the unit's ODF; that is where energy is defined. And that changes all units with that ODF. So, basically, impossible.
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Re: Unconventional Weapon Ideas

Post by Fluffy_the_ic »

Would it be possible to make a deployable ammo or medical droid? That would be pretty cool to see. :)
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Re: Unconventional Weapon Ideas

Post by kinetosimpetus »

hm, what about an autoturret with an autofiring energy draining buff?
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Re: Unconventional Weapon Ideas

Post by Sky_216 »

kinetosimpetus wrote:hm, what about an autoturret with an autofiring energy draining buff?

Don't think theres a way to get a buff to drain energy.
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Re: Unconventional Weapon Ideas

Post by Fluffy_the_ic »

Skyhammer_216 wrote:
kinetosimpetus wrote:hm, what about an autoturret with an autofiring energy draining buff?

Don't think theres a way to get a buff to drain energy.
If he means health, than you forget Nueropoison. If he means stamina, that I dunno.
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Re: Unconventional Weapon Ideas

Post by kinetosimpetus »

i meant stamina
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