Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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xwingguy

Post by xwingguy »

Epena wrote:Do the probe/astro droids do anything? Move, give ammo, fix systems, etc?
Probe droids serve as a mobile security system for the interior. (I thought the roof turrets get a little bland since they can't sneak up behind you.)

Astromech droids assist in that they repair systems. (Who isn't sick of having nobody help you repair the shields etc.)
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Post by RevanSithLord »

:shock: You .. err ... uhhh... well darn, I dunno what else to say besides, SWEEEEEEEET. :D
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Post by jangoisbaddest »

Who needs any other space maps?
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Post by yankeefan05 »

This is gonna be 1 of the best space map created. Make sure the AI move like normal and attack like normal. A few space map/mods dont have that. And the fighters move around the map. One space map doesnt have fighters fly around the map.
lord.of.the.sith.lords

Post by lord.of.the.sith.lords »

when can you release a stable alpha?
before we kill our selves in excitement :yod:
ethannet

Post by ethannet »

when can you release a stable alpha?
before we kill our selves in excitement
I want an alpha or beta too but a rushed map=a bad map.
Last edited by ethannet on Sat Apr 01, 2006 7:57 pm, edited 1 time in total.
Tuskenjedi

Post by Tuskenjedi »

I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
Lord-Bandu

Post by Lord-Bandu »

1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
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Post by yankeefan05 »

Tuskenjedi wrote:I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
B4 there is a flame war again, I will say it (I also mean flame wars about this map in the LA forums).

He doesnt know when it will be ready.

"Release Date=Problems/Bad Map"
Last edited by yankeefan05 on Sat Apr 01, 2006 11:01 am, edited 1 time in total.
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Post by yankeefan05 »

Lord-Bandu wrote:1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
I know it should be more organized. Just like in Ep6. LucasArts/Pandemic rushed so they missed details.

"Release Date=Problems/Bad Map"
NegativeSmiley

Post by NegativeSmiley »

Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
YT-1300

Post by YT-1300 »

WOW x-wingguy!!!!
this is gonna be the space map of all space maps!!! woohoo! i cant wait. LA could learn something about space maps from you! lol!
xwingguy

Post by xwingguy »

NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.

What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
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Post by yankeefan05 »

xwingguy wrote:
NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.

What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
Maybe the critical systems could have more Health or something like that.
xwingguy

Post by xwingguy »

That doesn't have to do anything with it. It's the fact that the points are given for killing the objects and not for completing the objective.
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Post by jangoisbaddest »

lol....that's quite the reward for repairing an object. It can be a pain to fix stuff like that, but it's worth it. Keep at it!
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Post by xwingguy »

New pics huzza:
Image

Image

Image

Image

[/img]
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Post by jangoisbaddest »

....is that on the SD's command deck what i think it is....an object....or even an accesable area.... :o
Either way, excellent progress! I love u, man!
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Post by JabbaLovesLava »

Dude, PLEASE! changet he background. I hate the nebula thingys, so un-StarWars-ish. Just make a black backgroudnd and add LOTS of white dots all over.
Lord-Bandu

Post by Lord-Bandu »

moncalamaridestroyer wrote:
Lord-Bandu wrote:1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
I know it should be more organized. Just like in Ep6. LucasArts/Pandemic rushed so they missed details.

"Release Date=Problems/Bad Map"

I disagree ,

It should dis-organised in a way . Pipes , ladders all over the place .

Tho' I was getting more at the look of it. It looks too sleak in swbf ... more like a Republic/Empire hangar.

The mon calamari hangars was more worn and torn and was blue . Also the shape is off . Basically its nothing like how it should have been.
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