This is gonna be 1 of the best space map created. Make sure the AI move like normal and attack like normal. A few space map/mods dont have that. And the fighters move around the map. One space map doesnt have fighters fly around the map.
I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
Tuskenjedi wrote:I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
B4 there is a flame war again, I will say it (I also mean flame wars about this map in the LA forums).
He doesnt know when it will be ready.
"Release Date=Problems/Bad Map"
Last edited by yankeefan05 on Sat Apr 01, 2006 11:01 am, edited 1 time in total.
Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.
What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.
What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
Maybe the critical systems could have more Health or something like that.