In Game Mesh Limit?

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xwingguy

In Game Mesh Limit?

Post by xwingguy »

If you've read anything about my space Endor map you've probably also heard of my ranting that certain objects make my map crash, well I believe of finally got it down why it happens.

Basically you can only load so many (as in like different colors) meshs when the game loads or something close to that.

I guess none of the devs ever believed that anyone could do such a thing :roll:
Ergonomics

RE: In Game Mesh Limit?

Post by Ergonomics »

yeah i noticed a 'mesh' limit. i noticed it after i finished putting together a battle over coruscant map, and it taking ages to munge, then while loading it fills up almost all the red dots, then crashes on the last one. i assume its coz i had so many cap ships and interiors in my map.
xwingguy

RE: In Game Mesh Limit?

Post by xwingguy »

...why did I have to be right? sigh
Aussie_Irishman

RE: In Game Mesh Limit?

Post by Aussie_Irishman »

hmm, this cant be good...what does this mean for both of your space maps....are they now going to be limited because of this?

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Re: RE: In Game Mesh Limit?

Post by Teancum »

Ergonomics wrote:yeah i noticed a 'mesh' limit. i noticed it after i finished putting together a battle over coruscant map, and it taking ages to munge, then while loading it fills up almost all the red dots, then crashes on the last one. i assume its coz i had so many cap ships and interiors in my map.
That doesn't necessarily mean there's a mesh limit. 10,000 things can make the game crash.
xwingguy

RE: Re: RE: In Game Mesh Limit?

Post by xwingguy »

Then it's the dang wierdest crash ever. I can't find ANYTHING consistent with the items that cause the game to crash.

I wish I could ask a dev on this one...
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RE: Re: RE: In Game Mesh Limit?

Post by [RDH]Zerted »

Making a list of all the object that cause the game to crash would be the best place to start. Then see what they have and other objects don't.
Big_rich

RE: Re: RE: In Game Mesh Limit?

Post by Big_rich »

what object are causing the game to crash? And have you tried to place those objects in a test map to see if indeed you have reached this mythical msh limit or have incountered an string of objects that are faulty and need fixed?
xwingguy

RE: Re: RE: In Game Mesh Limit?

Post by xwingguy »

Honestly it's more complicated than you may think. I've ran a load of tests and off the top of my head I can say this much.

No 2 specific objects alone cause the crash. It is rather a combination of a variety of objects.

an object that has no collision geometry never causes a crash

Death Star objects are 100% compatible with other Death Star objects but in some cases not compatible with Tantive IV objects

Once certain combos of objects are met, adding nearly anything new causes a crash.

Duplication of the same mesh over and over never causes a crash.

tan4_bldg_barracks crashes extremely often
Ergonomics

RE: Re: RE: In Game Mesh Limit?

Post by Ergonomics »

i noticed, although this is probably a local issue, that whenever i include the 'maf' gunship (even though i cannot pilot it) the game will randomly quit to desktop, this never happens as soon as i remove the maf.
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