<The Battlefront Project> (BETA Out)
Moderator: Moderators
-
Fusion
- Gametoast Staff

- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
well i dont usually give alot of detail about projects im doing, keeping it low.
But anyways i havnt been doing much with it lately, ive been doing family things alot lately.
I have though added some new laser impact effects and adjusted more weapon ODFs so the AI use them a little more... excessivley. But let me just say Kamino is beyond crazy. Theres explosions, lasers and chaos all over the place. But thats why its fun.
But anyways i havnt been doing much with it lately, ive been doing family things alot lately.
I have though added some new laser impact effects and adjusted more weapon ODFs so the AI use them a little more... excessivley. But let me just say Kamino is beyond crazy. Theres explosions, lasers and chaos all over the place. But thats why its fun.
-
brokenshard_of_glass
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
No one has has posted for awhile I was thinking that he canceled the project which usually what accompanies a long silence.jangoisbaddest wrote:He will announce his progress when he feels there is something to announce. Further, isn't there some rule against hounding the author for progress reports?
BTW Whats your avatar from Jango?
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
If he did cancell '<The Battlefront Protect>,then we just have to use Arc_Commander's Battlefront Extreme,which is another cool mod,anyway Syth, we hope that this mod will blow us away,good luck shtrRevanSithLord wrote:OT: Battlestar Galactica
OnT: Well, I don't think he cancelled it. Really. I doubt Syth would disappoint us. Then again I think that sentence just put more pressure on him. Crap! Sorry. Lol.
CC-1119/Commander Appo :troop:
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Truth be told i havnt touched the thing in almost a month. But dont worry its not canceled or anything. Sense this got bumped
, i might as well update a couple of new things.
Nothing much new, except I found some un-used effects for the ARC-caster which will be cool. I was going to get rid of the jet troopers arc-caster, but I like the way it is now so it stays. I forgot who suggested it but ive made almost all the mission scripts with AI controlled heroes, with the exception of the Knight Fall mission.
Nothing much new, except I found some un-used effects for the ARC-caster which will be cool. I was going to get rid of the jet troopers arc-caster, but I like the way it is now so it stays. I forgot who suggested it but ive made almost all the mission scripts with AI controlled heroes, with the exception of the Knight Fall mission.
-
-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
...
...
Sense I have to much free time I made this
http://files.filefront.com/TBFP+Space+0 ... einfo.html
Just some shots of space, I might do an infantry one later.
...
Sense I have to much free time I made this
http://files.filefront.com/TBFP+Space+0 ... einfo.html
Just some shots of space, I might do an infantry one later.
Last edited by Syth on Fri Aug 31, 2007 12:36 pm, edited 1 time in total.
- Warpedout
- Private
- Posts: 36
- Joined: Sun Apr 16, 2006 11:17 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
Re: <The Battlefront Project>
The video looks awsome Syth :bobba: and good luck for the project,we're looking foward to it 
CC-1119/Commander Appo :troop:
CC-1119/Commander Appo :troop:
-
brokenshard_of_glass
Re: <The Battlefront Project>
I respect Syth's thoroughness in this mod. I helps with the whole feel of it.
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: <The Battlefront Project>
Havt updated this for a while... but don't worry, this project isn't dead. Its just slow.
Somethings that ya might not know i've done with it.
-Added a little freeweb sight, link on 1st page
-Blast mark effect is in
-327th legion has kamas
-New combo format in works, only have for maces/lukes combo so far
-The ARC commander on Kamino has a EMP wave with a new effect (its like the magna guard poison)
-Mines, i'm experimenting with making 2 types: anti-infantry and anti-vehicular. Don't know if ill keep it.
-I'm going to experiment with melee attack, if i like the way melee attack works then it will replace the stun shot (except on Tantive Iv mission)
Somethings that ya might not know i've done with it.
-Added a little freeweb sight, link on 1st page
-Blast mark effect is in
-327th legion has kamas
-New combo format in works, only have for maces/lukes combo so far
- Theres 2 attacks: light attack and heavy attack
- Button one is light, two (originally block) is heavy
- To activate block hold down either attack button
- All attacks take energy to use, some more then others
- All attacks have block incorporated, so attacking has a LIMITED blocking ability. Normal block is still better
- Light attacks are linked together
- Pull Wave
- Push Wave
- Stasis Field (edited choke)
-The ARC commander on Kamino has a EMP wave with a new effect (its like the magna guard poison)
-Mines, i'm experimenting with making 2 types: anti-infantry and anti-vehicular. Don't know if ill keep it.
-I'm going to experiment with melee attack, if i like the way melee attack works then it will replace the stun shot (except on Tantive Iv mission)
