<The Battlefront Project> (BETA Out)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Fusion
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Post by Fusion »

Yes, and I also wish there was a rule that made it so you couldn't butcher the English language like dear Brokenshard has up there :roll:
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Post by Syth »

well i dont usually give alot of detail about projects im doing, keeping it low.

But anyways i havnt been doing much with it lately, ive been doing family things alot lately.

I have though added some new laser impact effects and adjusted more weapon ODFs so the AI use them a little more... excessivley. But let me just say Kamino is beyond crazy. Theres explosions, lasers and chaos all over the place. But thats why its fun.
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Post by brokenshard_of_glass »

Good job
Last edited by brokenshard_of_glass on Mon Sep 03, 2007 12:21 pm, edited 1 time in total.
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Post by Achronos-117 »

jangoisbaddest wrote:He will announce his progress when he feels there is something to announce. Further, isn't there some rule against hounding the author for progress reports?
No one has has posted for awhile I was thinking that he canceled the project which usually what accompanies a long silence.

BTW Whats your avatar from Jango?
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Post by RevanSithLord »

OT: Battlestar Galactica

OnT: Well, I don't think he cancelled it. Really. I doubt Syth would disappoint us. Then again I think that sentence just put more pressure on him. Crap! Sorry. Lol.
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Post by {501st}Commander_Appo »

RevanSithLord wrote:OT: Battlestar Galactica

OnT: Well, I don't think he cancelled it. Really. I doubt Syth would disappoint us. Then again I think that sentence just put more pressure on him. Crap! Sorry. Lol.
If he did cancell '<The Battlefront Protect>,then we just have to use Arc_Commander's Battlefront Extreme,which is another cool mod,anyway Syth, we hope that this mod will blow us away,good luck shtr

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Post by REivEN »

man this looke's awesome shtr
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Post by brokenshard_of_glass »

DI-TOE
MORBIDMAN

Post by MORBIDMAN »

same here
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Post by Syth »

Truth be told i havnt touched the thing in almost a month. But dont worry its not canceled or anything. Sense this got bumped :roll: , i might as well update a couple of new things.

Nothing much new, except I found some un-used effects for the ARC-caster which will be cool. I was going to get rid of the jet troopers arc-caster, but I like the way it is now so it stays. I forgot who suggested it but ive made almost all the mission scripts with AI controlled heroes, with the exception of the Knight Fall mission.
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Post by brokenshard_of_glass »

cooool
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Post by -_- »

So shard, anything else to say besides coooooool?
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Post by MORBIDMAN »

A Question ive asked myself many times.
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Post by Achronos-117 »

Please shard stop you said that about 2-3 times per page. We get the point you like this mod already. At least say something else instead of a one-word or confusing post
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Post by Syth »

...
...

Sense I have to much free time I made this
http://files.filefront.com/TBFP+Space+0 ... einfo.html
Just some shots of space, I might do an infantry one later.
Last edited by Syth on Fri Aug 31, 2007 12:36 pm, edited 1 time in total.
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Post by Warpedout »

Now that's what I call space combat.
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Post by Rekubot »

Indeed. New skins, effects, cockpits and ships to boot! Really great job, Syth, well done! I love that new proton torpedo.
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Re: <The Battlefront Project>

Post by {501st}Commander_Appo »

The video looks awsome Syth :bobba: and good luck for the project,we're looking foward to it :D

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Re: <The Battlefront Project>

Post by brokenshard_of_glass »

I respect Syth's thoroughness in this mod. I helps with the whole feel of it.
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Re: <The Battlefront Project>

Post by Syth »

Havt updated this for a while... but don't worry, this project isn't dead. Its just slow.

Somethings that ya might not know i've done with it.

-Added a little freeweb sight, link on 1st page
-Blast mark effect is in
-327th legion has kamas
-New combo format in works, only have for maces/lukes combo so far
  • Theres 2 attacks: light attack and heavy attack
  • Button one is light, two (originally block) is heavy
  • To activate block hold down either attack button
  • All attacks take energy to use, some more then others
  • All attacks have block incorporated, so attacking has a LIMITED blocking ability. Normal block is still better
  • Light attacks are linked together
-New powers
  • Pull Wave
  • Push Wave
  • Stasis Field (edited choke)
-All push/pull/waves have their own blur effect which looks pretty kew
-The ARC commander on Kamino has a EMP wave with a new effect (its like the magna guard poison)
-Mines, i'm experimenting with making 2 types: anti-infantry and anti-vehicular. Don't know if ill keep it.
-I'm going to experiment with melee attack, if i like the way melee attack works then it will replace the stun shot (except on Tantive Iv mission)
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