Map Crashes after water is added? [Solved]

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linksith
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Map Crashes after water is added? [Solved]

Post by linksith »

Hi, I was wanting to add water to my map for the Kashyyyk part of it and it took forever. I followed the instructions slowly to make sure I did it right and then I checked it. I munged it and I could play it until, bam, it crashed. It seems to be a rendering problem that I have never had before. I got the string pool error of doom so I removed lots of object (really, lots), munged it again, and the problem is still there. Did I do something wrong?

I followed the instructions given by AceMastermind in this topic. The only thing I did different was UVel and VVel are set to 0. Here is my req file just-in-case something is wrong.

CWG.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"CWG_map"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}
REQN
{
"path"
"CWG"
}
REQN
{
"congraph"
"CWG"
}
REQN
{
"envfx"
"CWG"
}
REQN
{
"world"
"CWG"
}
REQN
{
"prop"
"CWG"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"CWG_conquest"
}
REQN
{
"boundary"
"cwg"
}

}[/code]
Last edited by linksith on Mon Sep 27, 2010 5:32 pm, edited 1 time in total.
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acryptozoo
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Re: Map Crashes after water is added?

Post by acryptozoo »

how much water did you add because if you add too much it will crash
(thats what happened with kothlis)
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Re: Map Crashes after water is added?

Post by linksith »

I didn't know you could have too much water. I looked at the Kashyyyk and Kamino maps and I don't have as much water as they do, but I do have a 1024x1024 map (I'm only using a small part of it because I thought I was gonna need more terrain).

As you can see in this picture I'm not using that much water.
Hidden/Spoiler:
Image
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DarthD.U.C.K.
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Re: Map Crashes after water is added?

Post by DarthD.U.C.K. »

well, thats quite some water.... try to remove it and see if the map works again then
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Re: Map Crashes after water is added?

Post by FragMe! »

This may sound a bit of a pain but delete the water, and put it in again using the default square size and try not to go back over squares as you paint the water if you know what I mean.
I have had a map that crashed with water and that is what I did to recover it.
Not saying it is the be all and end all solution just something that worked for me.
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Re: Map Crashes after water is added?

Post by Xavious »

Try changing your req to this:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"CWG_map"
}
REQN
{
"texture"
"platform=pc"
"height0"
"fractal0"
"noise0"
"diffuse0"
"diffuse1"
"diffuse2"
"diffuse3"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"

}
REQN
{
"path"
"CWG"
}
REQN
{
"congraph"
"CWG"
}
REQN
{
"envfx"
"CWG"
}
REQN
{
"world"
"CWG"
}
REQN
{
"prop"
"CWG"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"CWG_conquest"
}
REQN
{
"boundary"
"cwg"
}

}[/code]
And if that doesn't work (and what the others above me posted doesn't), you may want to post your .fx file as well.
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linksith
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Re: Map Crashes after water is added?

Post by linksith »

Thank you so much guys. Changing the req did the trick. Thanks Xavious.
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