*WIP* Mygeeto: Storm

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
{WRL}Bly

Post by {WRL}Bly »

I know, but you can never be to sure....
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Post by trainmaster611 »

Wow this is looking fantastic Elmo! :P When will you add the buildings? :(
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Post by Elmo »

trainmaster611 wrote:Wow this is looking fantastic Elmo! :P When will you add the buildings? :(
what's with the sad face? :P I'll add the buildings today... if not, tommorow
Tuskenjedi

Post by Tuskenjedi »

Smartness. Flyers would upset the gentle balance of the battle. With all those tons of soldiers stuffed onto one section of the bridge, all one would have to do would be let a couple of lasers flly to rack up the kills and rack down the reinforcements. Plus, there'd be no way of stopping them, unlike with the tanks. They just fly away like birdies.
Protector_Pulch

Post by Protector_Pulch »

So you finally have decided on a name for the project(which even is my brainchild. Incredible) - time to update the thread namel, isn't it?
Anyway, the loading screen looks very nice, though it's a bit empty. But as long as that's better in the remaining map...
RC-1290

Post by RC-1290 »

by the way... the ash in the current Mygeeto seems to have the shape of snow,lol. Well, at least in the pictures you provided... maybe THAT's why people think it's snow. Ofcourse it's possible that the midichlorians just decided that they would take out their little scissors and cut snowflake's out of the ash... but that seems a bit...unlikely...

RC-1290'Dreadnought'
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Post by Elmo »

i used the snow because it looked more like the ash in the movie..

and yes, i plan on having more units on the battlefield :wink:


ill change the name later :P
RC-1290

Post by RC-1290 »

Oh I forgot to say that I really DO like how everything looks, btw. :)
Protector_Pulch

Post by Protector_Pulch »

Hmm, when you're actually fighting, you won't notice how the ash looks like, since the flakes move too fast and you are too busy evading blaster bolts. Sure, more accuracy is always desirable, but I'd rather fix noticeable problems like gaps between bridges or apparent lack of buildings.
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Post by Elmo »

huh? The ash really adds to the feel of the map.. (if i didn't put it in, it wouldn't have the Chaos, Mygeeto feel) I am placing more buildings around... but the bridges were almost impossible to line up.. they flicker at joint points... and they aren't lined up perfectly (did my best)

Today i had a munging problem, cause i "stopped" numerous munges... OOPS! -- but everything whas successful, after i reinstalled the tools :roll:
Protector_Pulch

Post by Protector_Pulch »

Well, if there's a difference between snow and ash people will only notice this on the screenies. But if there's a difference between snos/ash and nothing, people will instantly notice.

So I just wanted to say that having real ash instead of snow isn't that important.
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Post by trainmaster611 »

I didn't know the difference :? The grey background makes the snow look grey too :P

Nice Avi btw :lol:
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Post by Elmo »

trainmaster611 wrote:I didn't know the difference :? The grey background makes the snow look grey too :P

Nice Avi btw :lol:
LoL, thx, Now i see what you're saying Pulch.. but i still think the "snow" looks better than the ash :P Every little detail counts :wink:
Protector_Pulch

Post by Protector_Pulch »

Well, if you want every little detail to count, you should use ash, since the original map and the "real" mygeeto were covered in ash. Don't worry, nobody will recognise this, since the flakes fall too fast and the player is busy fighting.
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Post by trainmaster611 »

Maybe it would be cool to add both :P I think it would look awesome! 8)
Tuskenjedi

Post by Tuskenjedi »

Maybe it would be cool to add both :P I think it would look awesome! 8)
lol, trainmaster moses. Settles the greatest disputes with simple compromises. :D

but, hey, that's a good idea
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Post by Elmo »

I don't think it's possible... But i think the "ash" looks great how it is :P Any one know if there is someplace i can get animations of soldiers fighting? (CW era obviously :roll: ) If i could that'd be awesome.. I made a topic in the modding forum btw :P
-Yock-

Post by -Yock- »

what you can do to simulate this is add a lot of locals, and make them fight on the other bridges. The locals of course are the republic and the cis, but in diferent teams. The cps needed for them to spawn wouldn't count as objectives for conquest, so you would see the cps on the minimap, but they would be a "no-need-to-capture" cps.


EDIT: YAY DATIS MAI SEHKOND POZT!!!
And I replied it :wink:
SymbolS

Post by SymbolS »

Map may look good, but what I think is that gameplay might not be so good. If you look on bridge, there arent any objects rather than random holes like in the original, and poles on the side, so the whole battle will just be a big open place and people shooting each other. Not really a fun map to play it seems like. So I would say add a few broken/damaged objects along the path, and ahve a few things to duck behind.

Welcome to gametoast Yock!
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Post by Elmo »

SymbolS wrote:Map may look good, but what I think is that gameplay might not be so good. If you look on bridge, there arent any objects rather than random holes like in the original, and poles on the side, so the whole battle will just be a big open place and people shooting each other. Not really a fun map to play it seems like. So I would say add a few broken/damaged objects along the path, and ahve a few things to duck behind.

Welcome to gametoast Yock!
of course Symbols. It's a WIP :lol: Of course there are going to be more objects to crouch behind and stuff :wink:
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