W.I.P Dogfighting Death Star II
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yankeefan05
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Syth
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wowsome
This map is beautiful! Amazing acuracy and it looks almost exactly like the movie almost. (especially those tunnels)
The death star is definently coming along, I have some questions/suggestions-
1) You MUST to put the laser dish on it, or it doesnt look like the DS.
2) When you add the dish i had an idea. Put a little unnoticable turret in the middle, and give a green laser (like the current mon calamari one) that has exremely high power (probely as high as you get it) so it has some fireing action (this would be freakin SWEET!)
3) You might want to look into making hanger in the DS, if it possible/ not to much bother
Keep up the good work dude!
This map is beautiful! Amazing acuracy and it looks almost exactly like the movie almost. (especially those tunnels)
The death star is definently coming along, I have some questions/suggestions-
1) You MUST to put the laser dish on it, or it doesnt look like the DS.
2) When you add the dish i had an idea. Put a little unnoticable turret in the middle, and give a green laser (like the current mon calamari one) that has exremely high power (probely as high as you get it) so it has some fireing action (this would be freakin SWEET!)
3) You might want to look into making hanger in the DS, if it possible/ not to much bother
Keep up the good work dude!
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11of3
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STARWARSFREAK
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11of3
the current file size is 152mb!I have not noticed any slow down while playing but I still have alot more to add.Tunnels nearly complete with a junction which has one tunnel to the reactor and another that returns to the surface.This one is very tricky to fly in but can be done.It wasn`t that easy in the movie was it?Added some varity to the tunnels aswell.Only one new screen shot today.how is it for lag?

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Aussie_Irishman
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11of3
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yankeefan05
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11of3
Hopefully I have got the tunnel size right.You don`t get to the reactor straight away and there is a choice of tunnels to take,one to the reactor and the other back to the surface via a very tricky maze.To build the tunnels has been abit of a pain so I hope everybody will be happy with them when this map is released.
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Grievous0.396
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Pincer
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11of3
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11of3
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PvtParts
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11of3
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PvtParts
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Well once again, it looks good.
my suggestion is to angle the ships around (so they arent all facing straight forward, obviously the ai cant handle much of a rotation, but just a bit) and try using the glow thing to add glow to that big light.
Definatly sharpen up the textures a bit as well (or are you playing on low settings?)
my suggestion is to angle the ships around (so they arent all facing straight forward, obviously the ai cant handle much of a rotation, but just a bit) and try using the glow thing to add glow to that big light.
Definatly sharpen up the textures a bit as well (or are you playing on low settings?)
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YT-1300

