SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ANDEWEGET
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

Nice work on the timebomb!
Isnt that just the Pro(its called that, right?) Layout with the main shelf enabled? I have it like that and IMO its usefull, I have some scripted commands on it. Hotkeys for all this would be even faster though...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Looks great my friend :thumbs: .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

ANDEWEGET wrote:Nice work on the timebomb!
Isnt that just the Pro(its called that, right?) Layout with the main shelf enabled? I have it like that and IMO its usefull, I have some scripted commands on it. Hotkeys for all this would be even faster though...
No, that's a Mod Tools specific beginner type layout, you'll only find it in the Mod Tools versions of Softimage.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

new model for offense powerup:
Hidden/Spoiler:
Image
new commandopostmodel, ill put in the wireframe tomorow:
Hidden/Spoiler:
Image
you can see all the new made itemmodels over HERE
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Very nice, great improvement over the originals.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Thanks for the comments guys!
@Darth D.U.C.K
Nice work. 8)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Really nice, i like the design.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

thank you!
here is an xsiscreen of the commandpost with wires as promised:
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Excellent :thumbs: .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

DarthD.U.C.K. wrote:thank you!
here is an xsiscreen of the commandpost with wires as promised:
Hidden/Spoiler:
Image
Only thing I'd change is the underside, on the beveled center I'd just collapse some of the parallel edge loops to reduce the poly count and amount of sides of the cylinder since it wont even be seen. Remember, efficiency is a huge part of being a good game artist.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

Hidden/Spoiler:
Image
2-3 hours in on this. Sits at 6455 tris right now, but theres still lots of cleaning up etc to do. So I might get it down to around 6k. Poly usage is not very consistent over the model... Its missing antennas, better hands and maybe some other things right now. The background is a bit blurry but I found no way to either blur it even more or scale it down inside XSI. I recorded the creation of the arms and the legs(made the other parts long ago). If someones interested in the UVing/texturing Ill record that, too(when I do it...).

Im not certain about the proportions, what do you think?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by RED51 »

Looks nice so far! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

verry good work, like it.
i´m more interested in enveloping/weighting an creating a skeleto for it, lets talk about it via xfire :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Incredible work ANDE! I can't wait to see it textured. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Looks very nice Ande, maybe the arms are a little too thin ?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Arms are too short.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Very nice looking Andeweget, the arms reach the hands so they must be the right length :funny2:

Something I have been playing with, not textured yet, was an exercise in playing with deform by curve. Most of the curve bits were from edges of the relavent geometry. Oh and I am not worried about poly usage. But for those who like those stats, 4926 quads 476 tris and 0 with 5 sides or more.

Image

Image

Image

Wireframe
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Looks very nice ANDE, and great job FragMe! :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

Haha, nice one, FragMe!! ;)
At the others: Thanks for the nice comments!
@Lephenix/mini:
I agree the arms might be a bit too short and the upperarm should be a bit wider, too.
@naru: Do you mean creating a skeleton specifically for SWBF or just creating any skeleton?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by naru1305 »

great work FragMe! :shock:
ANDEWEGET wrote: @naru: Do you mean creating a skeleton specifically for SWBF or just creating any skeleton?
i mean for SWBF cause it would be a nice local unit for mos eisley
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