Destroyed Warland - BETA released

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^Destroyer^

Destroyed Warland - BETA released

Post by ^Destroyer^ »

I'm making a map named Destroyed Warland. CW story: The republic crashed on an planet, everything is destroyed by several CIS attacks on the village. The Republic is trying to take over the planet and defeat the CIS. It will just have ep 3 clones. rep hero obi wan. CIS hero Grievous. Here are some screens from ZE:
http://img138.imageshack.us/my.php?image=dsw0zz.jpg
http://img138.imageshack.us/my.php?image=dsw27in.jpg
http://img138.imageshack.us/my.php?image=dsw36fa.jpg

Please post feedback :).

^Destroyer^
Last edited by ^Destroyer^ on Fri Apr 21, 2006 8:59 am, edited 3 times in total.
RєÅpér

Post by RєÅpér »

add some crashed vehicles both cis and republic ships not to much
that's the only thing mising in the map

will you be able to go inside a tunnel ??
Tuskenjedi

Post by Tuskenjedi »

A very Yaviny map. Terrain texture will be big if you wish it not to be like that. But of course, you know that. I was just masking my question behind those words. So to come out truthfully, is it going to be Yaviny?
theguarder

Post by theguarder »

You should really make more texturechanges to the ground... now all i can see is rock rock and a bit other things... other than that it looks good, but you should add more objects like rocks and trees to make it more realitic. keep it up!
Rpe7

Post by Rpe7 »

theguarder wrote: other than that it looks good, but you should add more objects like rocks and trees to make it more realitic.
Add some rocks and destroyed ships and ... , as in a 'destroyed warland' there are not much trees left, I presume, hehe.
t3tine

Post by t3tine »

you should make like in the grievous attack map, a big rep crashed ship, the cp will be there :)
good luck, it looks nice :)
sawyerdk9

Post by sawyerdk9 »

All that it really has to have is a difference in textures. If you want it to look rocky get some other rocky textures from other maps or have a few of a same texture but different sizes and at different angles, and maybe some blended terrain (not so steep of hills)
-_-
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Post by -_- »

Looks good :D Add more varieties of textures and terrain, and this'll be a great map.
Lord-Bandu

Post by Lord-Bandu »

you need to use the 'mapping ' terrain featurure on those cliffs/hills so the texture isnt stretched.
Postulio

Post by Postulio »

i'd suggest puttin some little craters in the terrain to give it a "war torn" look.
^Destroyer^

Post by ^Destroyer^ »

Well it's not gonna be a yaviny map for sure, yavin has just usable destroyed houses and stuff. And yes i could make a tunnel if i just knew how to turn objects. This is still my first work though. And no trees, they don't fit in there, i already tryed. But i also wanted to make those Kamino walkways up the huge mountain in the first pic, so for the snipers. I also may add some Kashyyyk stuff to it. But how do i add those rep capital ships?

^Destroyer^
theguarder

Post by theguarder »

You dont know how to rotate? poor guy :) Select the object you want to rotate and press and hold "z" and press and hold the midle mouse button, move the mouse in any direction, and there you go!
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Post by Epena »

Looking good! Like veryone else said, make more terrain variation, do what Bandu said for the hils, and add crashed cruisers. To get them go to C:\BF2_ModTools\space_template\Worlds\@#$ and then to the odf and msh folders to get the files that you need. :D
richard

Post by richard »

Just do like everybody said. ;)
^Destroyer^

Post by ^Destroyer^ »

I want to add a rep frigate as a crashed object but i can't find it anywhere, can someone of you tell me its file name?

^Destroyer^
OGEB1103

Post by OGEB1103 »

spa2_prop_minirepassualtship.odf :wink:
^Destroyer^

Post by ^Destroyer^ »

Thanks but i already got it from someone now. Ok i added craters, crashed gunship and crashed at-te (they already where in but i guess no one noticed) added rocks, rotated objects. I think you can expect a beta release soon :).

^Destroyer^
RєÅpér

Post by RєÅpér »

i noticed them but they are with to few for such a big map ^^
Image

can't wait for release off beta this looks like a great map
^Destroyer^

Post by ^Destroyer^ »

Ok here are some more ZE screens and this is probably how the map is going to look for the first release.
http://img357.imageshack.us/my.php?image=dsw53wj.jpg
http://img509.imageshack.us/my.php?image=dsw62qq.jpg
I'll post some ingame pics with the map when i release it.

^Destroyer^
RєÅpér

Post by RєÅpér »

will there be driveable vehicles ??,

looks great :D
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