Crashes...

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Crashes...

Post by PsYcH0_]-[aMsT3r »

ARGGHHH! My map keeps crashing! Whenever i add a building or change the terrain it crashes! The sides for it and stuff work fine but it always crashes! I get the screen where you choose the cp and stuff but when i press spawn it crashes :cry: :runaway:
My mungelog:
Hidden/Spoiler:
WARNING[PC_modelmunge world1\NAB\msh\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\NAB\msh\rep_walk_kaadu.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 11 Warnings

ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings

WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings
Please help!
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: Crashes...

Post by MercuryNoodles »

ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings
Actual errors found in the mungelog essentially tell you the game will crash before playing. Warnings in the mungelog just tell you there may be a problem, and generally aren't important. That said, to the problem: Textures have to use pixel width and height that are powers of 2, and I believe they must also be square (same width and height). In other words, use 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, etc.

Btw, you should use the error log (produced by the exe that comes with the tools) to help troubleshoot. It picks up on a lot more errors.
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Crashes...

Post by PsYcH0_]-[aMsT3r »

I can't get the BF2 Mod tools thing to work...
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Crashes...

Post by [RDH]Zerted »

You have the DVD or CD version of the game?
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Crashes...

Post by PsYcH0_]-[aMsT3r »

DVD version which i hate...
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Crashes...

Post by woner11 »

If you send me the map. I can get a log, but only if you want me to.
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Crashes...

Post by PsYcH0_]-[aMsT3r »

Great thx so much if you still need those skins for your football match ill finally get them done lol. Ill PM you now
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: Crashes...

Post by woner11 »

The map will be too big to pm. So upload it to filefront then pm the link. I'll get the log done as soon as possible. Then delete the file off of filefront.
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: Crashes...

Post by PsYcH0_]-[aMsT3r »

Sorry but i forgot something. I deleted the map. ****. I forgot that i made a backup of the sides and just stuck it in a different map. I reckon i fixed it now though ;)
Post Reply