My mungelog:
Hidden/Spoiler:
WARNING[PC_modelmunge world1\NAB\msh\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\NAB\msh\rep_walk_kaadu.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 11 Warnings
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings
WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\NAB\msh\nab_inf_nabooguard.msh]:nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge world1\NAB\msh\rep_walk_kaadu.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge world1\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 11 Warnings
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings
WARNING[terrainmunge world1\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings




