CPS wont show ingame

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

CPS wont show ingame

Post by [TFA]Padawan_Fighter »

I made a map halfway in the making, so I set up 4 CPs so I could check on the objects and buildings to make sure they're accurately placed. So I put them in ZE, then added spawn paths, assigned them to all the CPs, and stated the team names for the CPs. Then I munged.


When I started up the game, this showed up:
frustrated.jpg

Do I NEED to add capture/control regions for this to work? I'm really frustrated and confused, it should work!
DerTomski
Private Recruit
Posts: 22
Joined: Sat Apr 11, 2009 2:29 pm

Re: CPS wont show ingame

Post by DerTomski »

ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: CPS wont show ingame

Post by Maveritchell »

DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

Maveritchell wrote:
DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.

They are in the Conquest layer, and I have the paths assigned. Am I missing a certain number of nodes? I have 6 in each of them. Is that too little?
DerTomski
Private Recruit
Posts: 22
Joined: Sat Apr 11, 2009 2:29 pm

Re: CPS wont show ingame

Post by DerTomski »

no it isnt but i have look at it in gettingstart.doc
and it works
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

DerTomski wrote:no it isnt but i have look at it in gettingstart.doc
and it works

I did. It still doesn't work. Here's what I did:



Got com_bldg_controlzone from Data_***/Common/odfs

Changed the layer to Conquest

Placed the Cps in the spots I want them, and assigned Spawn Paths to them.

Placed spawn paths with exactly 6 nodes (they end at 5 because it started at 0) and assigned them to CPs.

Assigned the CPs to the specified teams.

Munged.


And it doesn't work, and if you need more detail, here's the munge log:
Hidden/Spoiler:
[code]ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack KPF_1flag.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack KPF_1flag.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack KPF_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack KPF_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings

ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

[/code]
DerTomski
Private Recruit
Posts: 22
Joined: Sat Apr 11, 2009 2:29 pm

Re: CPS wont show ingame

Post by DerTomski »

did you go to the scripts and add there anything??
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
    
    
    conquest:Start()

    EnableSPHeroRules()
    
 end
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: CPS wont show ingame

Post by Maveritchell »

You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
DerTomski
Private Recruit
Posts: 22
Joined: Sat Apr 11, 2009 2:29 pm

Re: CPS wont show ingame

Post by DerTomski »

[TFA]Padawan_Fighter wrote:
DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    ***cp5 = CommandPost:New{name = "cp5"} 
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
  ***conquest:AddCommandPost(cp5)
    
    conquest:Start()

    EnableSPHeroRules()
    
 end
write this what i write *** (but write not the ***)
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: CPS wont show ingame

Post by Teancum »

Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

DerTomski wrote:
[TFA]Padawan_Fighter wrote:
DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    ***cp5 = CommandPost:New{name = "cp5"} 
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
  ***conquest:AddCommandPost(cp5)
    
    conquest:Start()

    EnableSPHeroRules()
    
 end
write this what i write *** (but write not the ***)
Dude, there never was a cp5. there are FOUR CPs. No offense, but I have a feeling you're not listening.
Teancum wrote:Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.
Well how do I fix them?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: CPS wont show ingame

Post by Teancum »

Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
I have a feel that you're not listening either.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

Teancum wrote:
Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
I have a feel that you're not listening either.

I used the stock Polis Massa texture for my map...and what is RLE compression? and what does that have to do with CPs?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: CPS wont show ingame

Post by Teancum »

If you have a munge error your map will be screwed up. Period. As to what RLE compression is use the forum search.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: CPS wont show ingame

Post by [TFA]Padawan_Fighter »

Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: CPS wont show ingame

Post by Master_Ben »

[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?
User avatar
FelixXxX
Private Third Class
Posts: 56
Joined: Mon Mar 02, 2009 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Bespin

Re: CPS wont show ingame

Post by FelixXxX »

dude did you change the map at all? if you used the polis massa map and .req the reason NOTHING is appearing is because you forgot to copy something OR the req file is not right OR can not be found OORR you used another maps .req file or RENAMED A .REQ file (no no no not when its a map .req) this has happened to me tell me what you did to ur map
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: CPS wont show ingame

Post by Teancum »

Master_Ben wrote:
[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?
Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: CPS wont show ingame

Post by Master_Ben »

Teancum wrote:
Master_Ben wrote:
[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?
Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.
My thoughts exactly. And if you did than please explain, I'm not aware that you can do that.
Post Reply