CPS wont show ingame
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- [TFA]Padawan_Fighter
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CPS wont show ingame
I made a map halfway in the making, so I set up 4 CPs so I could check on the objects and buildings to make sure they're accurately placed. So I put them in ZE, then added spawn paths, assigned them to all the CPs, and stated the team names for the CPs. Then I munged.
When I started up the game, this showed up:
Do I NEED to add capture/control regions for this to work? I'm really frustrated and confused, it should work!
When I started up the game, this showed up:
Do I NEED to add capture/control regions for this to work? I'm really frustrated and confused, it should work!
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DerTomski
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Re: CPS wont show ingame
ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
the best thing is you look in the GettinStart.doc file ther its explain very good
- Maveritchell
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Re: CPS wont show ingame
No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
Maveritchell wrote:No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
They are in the Conquest layer, and I have the paths assigned. Am I missing a certain number of nodes? I have 6 in each of them. Is that too little?
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DerTomski
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Re: CPS wont show ingame
no it isnt but i have look at it in gettingstart.doc
and it works
and it works
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
DerTomski wrote:no it isnt but i have look at it in gettingstart.doc
and it works
I did. It still doesn't work. Here's what I did:
Got com_bldg_controlzone from Data_***/Common/odfs
Changed the layer to Conquest
Placed the Cps in the spots I want them, and assigned Spawn Paths to them.
Placed spawn paths with exactly 6 nodes (they end at 5 because it started at 0) and assigned them to CPs.
Assigned the CPs to the specified teams.
Munged.
And it doesn't work, and if you need more detail, here's the munge log:
Hidden/Spoiler:
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DerTomski
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Re: CPS wont show ingame
did you go to the scripts and add there anything??
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
Not really, unless this looks changed to you:DerTomski wrote:did you go to the scripts and add there anything??
Code: Select all
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:Start()
EnableSPHeroRules()
end- Maveritchell
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Re: CPS wont show ingame
You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
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DerTomski
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Re: CPS wont show ingame
write this what i write *** (but write not the ***)[TFA]Padawan_Fighter wrote:Not really, unless this looks changed to you:DerTomski wrote:did you go to the scripts and add there anything??Code: Select all
--This defines the CPs. These need to happen first cp1 = CommandPost:New{name = "cp1"} cp2 = CommandPost:New{name = "cp2"} cp3 = CommandPost:New{name = "cp3"} cp4 = CommandPost:New{name = "cp4"} ***cp5 = CommandPost:New{name = "cp5"} --This sets up the actual objective. This needs to happen after cp's are defined conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, textATT = "game.modes.con", textDEF = "game.modes.con2", multiplayerRules = true} --This adds the CPs to the objective. This needs to happen after the objective is set up conquest:AddCommandPost(cp1) conquest:AddCommandPost(cp2) conquest:AddCommandPost(cp3) conquest:AddCommandPost(cp4) ***conquest:AddCommandPost(cp5) conquest:Start() EnableSPHeroRules() end
- Teancum
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Re: CPS wont show ingame
Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
Dude, there never was a cp5. there are FOUR CPs. No offense, but I have a feeling you're not listening.DerTomski wrote:write this what i write *** (but write not the ***)[TFA]Padawan_Fighter wrote:Not really, unless this looks changed to you:DerTomski wrote:did you go to the scripts and add there anything??Code: Select all
--This defines the CPs. These need to happen first cp1 = CommandPost:New{name = "cp1"} cp2 = CommandPost:New{name = "cp2"} cp3 = CommandPost:New{name = "cp3"} cp4 = CommandPost:New{name = "cp4"} ***cp5 = CommandPost:New{name = "cp5"} --This sets up the actual objective. This needs to happen after cp's are defined conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, textATT = "game.modes.con", textDEF = "game.modes.con2", multiplayerRules = true} --This adds the CPs to the objective. This needs to happen after the objective is set up conquest:AddCommandPost(cp1) conquest:AddCommandPost(cp2) conquest:AddCommandPost(cp3) conquest:AddCommandPost(cp4) ***conquest:AddCommandPost(cp5) conquest:Start() EnableSPHeroRules() end
Well how do I fix them?Teancum wrote:Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.
- Teancum
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Re: CPS wont show ingame
I have a feel that you're not listening either.Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
Teancum wrote:I have a feel that you're not listening either.Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
I used the stock Polis Massa texture for my map...and what is RLE compression? and what does that have to do with CPs?
- Teancum
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Re: CPS wont show ingame
If you have a munge error your map will be screwed up. Period. As to what RLE compression is use the forum search.
- [TFA]Padawan_Fighter
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Re: CPS wont show ingame
Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?
*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
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Master_Ben
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Re: CPS wont show ingame
And how exactly did you check?[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?
*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
- FelixXxX
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Re: CPS wont show ingame
dude did you change the map at all? if you used the polis massa map and .req the reason NOTHING is appearing is because you forgot to copy something OR the req file is not right OR can not be found OORR you used another maps .req file or RENAMED A .REQ file (no no no not when its a map .req) this has happened to me tell me what you did to ur map
- Teancum
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Re: CPS wont show ingame
Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.Master_Ben wrote:And how exactly did you check?[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?
*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
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Master_Ben
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Re: CPS wont show ingame
My thoughts exactly. And if you did than please explain, I'm not aware that you can do that.Teancum wrote:Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.Master_Ben wrote:And how exactly did you check?[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?
*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
