Well now, they're not really zombies more like... umm... skeletons? But they do look awesome, maybe consider reskinning some torn cloths and rotting flesh on them. Other than that, I don't know if you want the hands on the weapons, but they did look kinda skinny. Hey, since when did this become the zombie map? It, how is the rest of the map going?
Deflect()
{
DeflectAngle(-360, 360); // deflect anything from forward arc
EnergyCost(0.0);
}
ThrustFactor(0.0)
StrafeFactor(0.0);
Duration(30.0, "Seconds");
TurnFactor(0.0);
InputLock(0.0, "All"); // lock all controls for duration of state
Transition("IDLE");
}[/code]
But what I'm saying is that if there is a combo file, there must be a melee weapon linking it to the unit. How would you do that if the unit uses guns instead?
Unless....unless this is the only move in the combo, and the melee weapon isn't really a melee, just the play dead thing and no damage-causing states. Correct?
New video, of a possible new jedi candidate. I'll be basing changes to the combo based on people's reactions to this style of gameplay, whether they find the idea of bouncing attacks to be fun or stupid.
I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.
I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
Fiodis wrote:I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.
I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Hidden/Spoiler:
1 zombie and a team of humans. you push things to stop zombies getting to you. when the zombie touches you change into a zombie (1hit) the zombie has 500hp. so basicly running away from a zombie blocking its path camping in rooms with drink vender machines stopping the zombies getting to you. this is more of a online experience. but is very intresting and funney. btw the weapons push away the zombies.
lesovikk1 wrote:my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Hidden/Spoiler:
1 zombie and a team of humans. you push things to stop zombies getting to you. when the zombie touches you change into a zombie (1hit) the zombie has 500hp. so basicly running away from a zombie blocking its path camping in rooms with drink vender machines stopping the zombies getting to you. this is more of a online experience. but is very intresting and funney. btw the weapons push away the zombies.
Changing someone's team mid-game via LUA commands? Not sure that's a good idea....