Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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MetalcoreRancor
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Elfie made the guns, so it's not my problem how they look or feel.

Here's my Play dead state.

Code: Select all

State("DEAD")
{
    Posture("Stand");
    Animation("stand_playdead")
    {
        AimType("FullBody");
    }

    Deflect()
    {
        DeflectAngle(-360, 360);  // deflect anything from forward arc
        EnergyCost(0.0);
    }
    ThrustFactor(0.0)
    StrafeFactor(0.0);
    Duration(30.0, "Seconds");
    TurnFactor(0.0);
    InputLock(0.0, "All");    // lock all controls for duration of state

    Transition("IDLE");
}
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Re: Games Complex - theITfactor's next map

Post by B-1Burt »

Well now, they're not really zombies more like... umm... skeletons? :funny2: But they do look awesome, maybe consider reskinning some torn cloths and rotting flesh on them. Other than that, I don't know if you want the hands on the weapons, but they did look kinda skinny. Hey, since when did this become the zombie map? It, how is the rest of the map going?
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Re: Games Complex - theITfactor's next map

Post by DarthD.U.C.K. »

MileHighGuy wrote:did he release the skeleton? i am planning on a using it in a zombie map aswell.and your new jedi is awsome, its like JKA!
its a WIP i still have to fix some messed up UVs and add details on the texture...
and the skeleton is kindof a pre-state of the zombie
MetalcoreRancor
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

http://www.xfire.com/video/b88b7/

A new video involving the 6th of the special jedi.

He's a dash master.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

MetalcoreRancor wrote:Elfie made the guns, so it's not my problem how they look or feel.

Here's my Play dead state.
Hidden/Spoiler:
[code]State("DEAD")
{
Posture("Stand");
Animation("stand_playdead")
{
AimType("FullBody");
}

Deflect()
{
DeflectAngle(-360, 360); // deflect anything from forward arc
EnergyCost(0.0);
}
ThrustFactor(0.0)
StrafeFactor(0.0);
Duration(30.0, "Seconds");
TurnFactor(0.0);
InputLock(0.0, "All"); // lock all controls for duration of state

Transition("IDLE");
}[/code]

But what I'm saying is that if there is a combo file, there must be a melee weapon linking it to the unit. How would you do that if the unit uses guns instead?

Unless....unless this is the only move in the combo, and the melee weapon isn't really a melee, just the play dead thing and no damage-causing states. Correct?
MetalcoreRancor
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

You could do that if you wanted. My zombies attack and play dead.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

MetalcoreRancor wrote:You could do that if you wanted. My zombies attack and play dead.
Oh. Of course.

:oops:
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Force powers!

Image
Hidden/Spoiler:
Image

Image
Force Shield

Image
Force heal

Image
Force Inferno

Image

Force Inferno's explosion of radiation.
And a video to showcase them.

http://www.xfire.com/video/b9632/
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

Inferno's too slow, in my opinion.
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Re: Games Complex - theITfactor's next map

Post by destructo_bot »

Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick! :funny2:
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

destructo_bot wrote:
Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick! :funny2:
Touché. Just bring me a match.
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Re: Games Complex - theITfactor's next map

Post by Twilight_Warrior »

Fiodis wrote:
destructo_bot wrote:
Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick! :funny2:
Touché. Just bring me a match.
OO OO OO PICK ME!
All I need is a bucket of match heads...about 200...muhahaHAHAHAHA
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

New video, of a possible new jedi candidate. I'll be basing changes to the combo based on people's reactions to this style of gameplay, whether they find the idea of bouncing attacks to be fun or stupid.

http://www.xfire.com/video/b9cf3/
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Re: Games Complex - theITfactor's next map

Post by YTF »

I like it. It reminds me of Ep2 Yoda.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.

I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

Fiodis wrote:I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.

I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
Agreed, smooth is best :wink:
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Re: Games Complex - theITfactor's next map

Post by destructo_bot »

Twilight_Warrior wrote:
Fiodis wrote:
destructo_bot wrote:
Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick! :funny2:
Touché. Just bring me a match.
OO OO OO PICK ME!
All I need is a bucket of match heads...about 200...muhahaHAHAHAHA
hmph. How didn't i see the match thing coming.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Whether or not I mentioned it before, I did go back to smooth animations and I dumped the multiple transition thing.

If you see non-smooth animations still, it isn't my problem ;P
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Re: Games Complex - theITfactor's next map

Post by lesovikk1 »

my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Hidden/Spoiler:
1 zombie and a team of humans. you push things to stop zombies getting to you. when the zombie touches you change into a zombie (1hit) the zombie has 500hp. so basicly running away from a zombie blocking its path camping in rooms with drink vender machines stopping the zombies getting to you. this is more of a online experience. but is very intresting and funney. btw the weapons push away the zombies.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

lesovikk1 wrote:my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Hidden/Spoiler:
1 zombie and a team of humans. you push things to stop zombies getting to you. when the zombie touches you change into a zombie (1hit) the zombie has 500hp. so basicly running away from a zombie blocking its path camping in rooms with drink vender machines stopping the zombies getting to you. this is more of a online experience. but is very intresting and funney. btw the weapons push away the zombies.
Changing someone's team mid-game via LUA commands? Not sure that's a good idea....
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