Electrostaff not working

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Electrostaff not working

Post by Silas »

k i added the elextro staff odfs mshs and the common file in, but it cuases a crash.....i get this error:

Code: Select all

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_stand_attack2c(_upper)

P.S. i know it has something to do on how the maganguard wields :maulsaber: the staff
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Re: Electrostaff not working...<<<CLICK ME

Post by MandeRek »

I think we've had this problem before and i hope it wasn't you.... It's definately something with the anims or combo... If you created them, you must know something about it and check it. If someone else created them; pm that someone!
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

well REIvEN sent the odfs, mshs, and common files to me....he must have the anim...but if anyone has a solution that can be put in today please psot in this topic.
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Re: Electrostaff not working...<<<CLICK ME

Post by MandeRek »

Do YOU have the animations assets, so all msh's, or only the munged files?
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

confused.... :? well, how do yo add darth mauls combo?


(also, if anyone would like to contact, or send me a file, my e-mail is [email protected]
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Re: Electrostaff not working...<<<CLICK ME

Post by MandeRek »

What files are in the sides' munged folder? How is the combo named? If you could answer these i know if Reiven did something wrong
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

combos name that the staff cannot find is: magnaguard_sabre_stand_attack2c(_upper)


and the things in the sides munged folder are:

...well i can tell you nothing with the electro staff is in the sides folder (in cis for munged)


??? anything wrong ???
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Re: Electrostaff not working...<<<CLICK ME

Post by ARC_Commander »

I have the exact same problem. I know... why don't we ask Teancum how he did it? Conversion Pack Magnaguard works fine.
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

yea...i might be able to fix it tomorow with reiven, but i still need help :eek:
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Re: Electrostaff not working...<<<CLICK ME

Post by SBF_Dann_Boeing »

assuming the odf of the electrostaff needs the darthmauls anims and combo, you should have cis_hero_darthmaul.combo in your odf folder, as well as maul.anims maul.zaabin maul.zafbin in your munged folder.

You should also probably take out the lines
SkeletonName = "magnaguard"
SkeletonLowRes = "magnaguardlz"
SkeletonRootScale = "1.24"
from cis_inf_officer.odf and put in
AnimationName = "maul"
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

kk ill try it
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Re: Electrostaff not working...<<<CLICK ME

Post by Silas »

w00t it works!!!! :runaway: :runaway: :angel: :P
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Re: Electrostaff not working...<<<CLICK ME

Post by Syth »

You have to have modified anims for the magna to have its proper skeleton and mauls anims.
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Re: Electrostaff not working...<<<CLICK ME

Post by Eagle Eye »

I tryed this out and the magna guard has some darth maul animations, but the electrostaff apears vertical next to him and not in his hands... Did i forgot a animation?

I added maul.anims, maul.zaabin and maul.zafbin animations to my data_ARB/sides/DRO/munged
and i added cis_hero_darthmaul.combo to the odf folder
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Re: Electrostaff not working

Post by MandeRek »

Everything should work fine; maybe it's just the model
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Re: Electrostaff not working

Post by Eagle Eye »

This is what the BFront2.log file says:
Hidden/Spoiler:
Message Severity: 3
.\Source\Weapon.cpp(2113)
Weapon "com_weap_inf_staff" uses undefined weapon animbank "lightsabre"

Message Severity: 2
.\Source\Weapon.cpp(2119)
Weapon "sat_weap_magnastaff" missing fire point "hp_effect_1"

Message Severity: 3
.\Source\WeaponMelee.cpp(3232)
WeaponMelee: 'sat_weap_magnastaff' FirePoint 'hp_effect_1' does not exist!

Message Severity: 2
.\Source\Weapon.cpp(2119)
Weapon "sat_weap_magnastaff" missing fire point "hp_effect_2"

Message Severity: 3
.\Source\WeaponMelee.cpp(3232)
WeaponMelee: 'sat_weap_magnastaff' FirePoint 'hp_effect_2' does not exist!
Also there was no com file at the zip file, do i need to make one?
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Re: Electrostaff not working

Post by MandeRek »

First of all it think an anim is named ..._lightsabre....msh and it has to be sabre


Also i think your odf calls for some firepoints which aren't on the model!...
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Re: Electrostaff not working

Post by Eagle Eye »

I just use the standard magna guard model (taked needed objects from the assets/sides/cis) and try to chance hes weapon to a elektrostaff... so i didn't create a new model... U mean i could miss some odfs / msh's / tga's for the magna guard?
So i see only the magnaguard with the darth maul animations without elektrostaff..
I tryed like everything to get this unit working :cry:
And isn't there a tut for adding electrostaffs? Or can someone explain me step by step how to do this?
Thanks in advance!
Last edited by Eagle Eye on Wed Dec 19, 2007 2:07 pm, edited 1 time in total.
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Re: Electrostaff not working

Post by MandeRek »

If you're adding him a electro staff, make sure you have the odf, the msh and tga's, the effects(if there) and the anims+combo


If you're creating it yourself, you'll have to create those (or just modify some assets)
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Re: Electrostaff not working

Post by Eagle Eye »

MandeRek wrote:make sure you have the odf, the msh and tga's, the effects(if there) and the anims+combo
You mean from the magna guard of the staff? both eh?
Ok, i will delete everything and start over again
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