My new localizations are not ingame?
Moderator: Moderators
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
My new localizations are not ingame?
Ok so i followed the tutorial in the faq. But now ingame the new localizations are not there. The wierd part is when i use the bf2modtools thing they are there any ideas?
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: My new localizations are not ingame?
Could you please be a bit more specific?
What were you localizing and i what location did you save it. Also, in the modtools it has the units scripted name show up if its not localized. For example, without localization the republic trooper would show up as rep_inf_rifleman in the modtools. Is that what shows up in your modtools or the proper localization?
What were you localizing and i what location did you save it. Also, in the modtools it has the units scripted name show up if its not localized. For example, without localization the republic trooper would show up as rep_inf_rifleman in the modtools. Is that what shows up in your modtools or the proper localization?
- SW_elite
- Filthy Thief

- Posts: 507
- Joined: Sat Jan 02, 2010 6:43 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia!!!
Re: My new localizations are not ingame?
You have to make sure you localize to the right path, otherwise it wont work.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: My new localizations are not ingame?
In the mod tools it says what i changed it to but in game its blank and i was adding unit names.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: My new localizations are not ingame?
You have to do it for all the languages. There's a drop down control right below where you enter the text.
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Re: My new localizations are not ingame?
Also, if I remember correctly, you need to check the Common folder's checkbox as well as Localize in VM for it to munge the localization.
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: My new localizations are not ingame?
You probably have the UK english version, which has seperate localization to the US, not really sure why as everything is spelt practically identically in both languages and nobody really would care if they did.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: My new localizations are not ingame?
ok i clicked it down now what do i do? do i need to make a new localization for each languages or what?Teancum wrote:You have to do it for all the languages. There's a drop down control right below where you enter the text.
i did that when i munged i clicked select all.MercuryNoodles wrote:Also, if I remember correctly, you need to check the Common folder's checkbox as well as Localize in VM for it to munge the localization.
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: My new localizations are not ingame?
i normally just copy and paste the same name that i used in the English version. just select a version in the list and paste your name into the box below the main one, which should be greyed out.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: My new localizations are not ingame?
but do i need to add a new key for each language?
also is there a way i can use the same localization for different maps?
also is there a way i can use the same localization for different maps?
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: My new localizations are not ingame?
For the key, you don't need to make a new one, just the one you used for the english localization. If you want it in multiple maps, i think it involves loading a custom core.lvl in each of the new maps, using the core file from the map with the localization.
So put something like ReadDataFile("dc:core.lvl") in you lua. I think that is wrong, so could somebody please correct me? to use it in the other maps just replace the core.lvl already in there with your localized one...
So put something like ReadDataFile("dc:core.lvl") in you lua. I think that is wrong, so could somebody please correct me? to use it in the other maps just replace the core.lvl already in there with your localized one...
