Republic Commando WIP

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Cerfon Rournes
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Re: Republic Commando WIP

Post by Cerfon Rournes »

This looks fantastic, really liking the updates. Keep it up. :thumbs:
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Thanks! Glad you like the model! :D

New update: Texture [head, chest, knee pads, and arm pads]
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Image
-EDIT-
AQT's Kashyyyk map inspired me to make an update, so here it is!

Details:
texture - Arms, head, and legs
model - Legs and knee pads

Screenshots:
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CressAlbane
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Re: Republic Commando WIP

Post by CressAlbane »

Looking great! I think the head might be a bit too long in the vertical direction, though.
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

CressAlbane wrote:Looking great! I think the head might be a bit too long in the vertical direction, though.
Thanks. It does appear that the head is tall, I think my screen resolution (1280 X 800) is making it look normal to me (the pictures are 1024 X 768), or its the other way around...

Mini update

Details:
texture - Upper arms and abdomen
model - Upper arms

picture:
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AcaelusThorne
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Re: Republic Commando WIP

Post by AcaelusThorne »

Nice you changed the visor it looks much better now imo :)
Your should adjust the shoulder polsters towards the body so they don't hang on the sides of the arms when the arms are in normal position. Also you could round the edges of the shoulder polsters (either by texture or by the model). At the moment they don't look as thick as they should be on a armor like this.
The helmet could use small adjustments. First the top round bit should be a little more flat/shallower. Second the sides are not that inclined as you made them. Tilte them only a little bit and it will look more like it.
And last but not least, do not forget the vibroblade ;).
I am sorry if this sounded like I was nitpicking (which probably is true :P), but I only want to give you the advice you asked for. :mrgreen:

PS.: Look in your inbox ;)
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

Really nice work. And the new visor is much better.

But try bigger armor and darker textures. You will marvel what you can do with higher contrast.

keep it up.

p.s. have a look at these:
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Thanks for the advice (and references)!
Hidden/Spoiler:
You two are working on a republic commando side mod?
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

Nedarb7 wrote:Thanks for the advice (and references)!
Hidden/Spoiler:
You two are working on a republic commando side mod?

jep we are. We started a while ago, than it pause. But i think we will finish it

Link
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Looking forward to your mod! :D

Making major upgrades to the texture, I'm also using those references for the body shape (edited head and chest plate):
Solid:
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Textured
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Texture (for the first time) for some reason the image turned brown-ish after uploading :?
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AcaelusThorne
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Re: Republic Commando WIP

Post by AcaelusThorne »

Much, much better :thumbs:
Can we see some ingame pics ?
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Added way more detail to arms, and some texture (namely the hands):

In-games (Dark version of the skin by Anakin):
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yuke5
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Re: Republic Commando WIP

Post by yuke5 »

Whoa! That looks so much better. Nice work. :D
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

mh looks a bit like he just come out of a mud hole :D I think i'll have a look at the skin :D

But the lite version looks great. A bit higher contrast and :thumbs:
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Here are your skins in-game Anakin:
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I think I still need to improve the legs and feet, those areas got the least attention so far.

-EDIT-
Here's another backpack addon (solid and textured):
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In-games:
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Delta-1035
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Re: Republic Commando WIP

Post by Delta-1035 »

Awesome!
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

:thumbs: cannot wait to play these :D
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Re: Republic Commando WIP

Post by RogueKnight »

I like it a lot, but judging from your ability, I think you're capable of so much more. This is a good base mesh to start with, but I think if you were to take just a half hour and focus on one specific area of the model(ie. helmet, hands, torso, ect.) you could create something that can really blow our minds.

Good work, and I'm expecting very good things out of you. :thumbs:
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Thanks! Here is the new foot I've been working on:
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Image
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

much better :thumbs:
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Re: Republic Commando WIP

Post by RogueKnight »

Nedarb7 wrote:Thanks! Here is the new foot I've been working on:
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Yes! That looks fantastic! That is some real quality work there, my friend! If you can add that same level of detail to the rest of your model, your end piece is going to be absolutely fantastic! I look forward to seeing more!

Edit: I might be crazy, but the scaling of the model looks a little funky. Here's the human....uhh....proportions. If you use these as a reference you should be able to get a good well-scaled model. I believe that even the stock clone trooper doesn't line up with this exactly, but this should get you close to where you need to be.
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Last edited by RogueKnight on Sat Nov 16, 2013 4:27 pm, edited 1 time in total.
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