Talay Tak Base - During the Massacre - By RSL and FOOLIS
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RevanSithLord
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XxDepredationxX
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RevanSithLord
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XxDepredationxX
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RevanSithLord
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XxDepredationxX
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RevanSithLord
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RevanSithLord
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Darth_Z13
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- Maveritchell
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It's a start, but you've got a couple issues. The sky is the glaring issue. Don't use an imported texture if it's going to be that bad. Just take one of the preexisting textures and fool around with the colors. (Maybe hue the Hoth sky purple. Or something.) Next is your terrain. You've got some blocky raised and lowered terrain in there. Personally, I never even use the square terrain brush, for that reason. Even if you must do that, you should smooth your terrain. I'll say it - it looks straight-up bad if they're just bricks coming out of the ground. Third (minor) issue is your textures. Not sure if you've already amended this, but in one of those pictures the "tat2_bldg_crashed_spaceship" is missing some textures. Fix it; it's not a hard fix. Best of luck!
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RevanSithLord
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One of the Crashed Star Ships? Which picture showed that one?
Thanks guys for the tips btw. As for the terrain, I kinda don't feel like messing with all that again. It was a pain in the arse lol. I think though if someone made me some Rebel Base buildings, and some other type of buildings, I'll make the terrain more... flat, and get rid of the totally other random buildings that look like they shouldn't be here. Craters will stay though. Also, for the map, I really need skeletons. Some sitting up, some looking like they're hanging over stuff, and just some in different dead poses.
For the sky. I kinda made it look more less pixelated, but not a whole lot. You can still tell it's sort of pixelated, but eh I dunno. I just wanted to use this sky cause it looks more authentic. I may think about retexturing the hoth sky, but I dunno yet.
Thanks guys for the tips btw. As for the terrain, I kinda don't feel like messing with all that again. It was a pain in the arse lol. I think though if someone made me some Rebel Base buildings, and some other type of buildings, I'll make the terrain more... flat, and get rid of the totally other random buildings that look like they shouldn't be here. Craters will stay though. Also, for the map, I really need skeletons. Some sitting up, some looking like they're hanging over stuff, and just some in different dead poses.
For the sky. I kinda made it look more less pixelated, but not a whole lot. You can still tell it's sort of pixelated, but eh I dunno. I just wanted to use this sky cause it looks more authentic. I may think about retexturing the hoth sky, but I dunno yet.
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Tuskenjedi
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RevanSithLord
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XxDepredationxX
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RevanSithLord
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XxDepredationxX
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RevanSithLord
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XxDepredationxX
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Yea I don't want to fight AI who are inside the water hiding thus seeing flooting bodies...wait...bodies don't float in SWBFII did they...hm...RevanSithLord wrote:Well. Actually you can drown yourself, but I set it where the ai can't run there. At least I hope. You don't want ignorant AI do you? lmao
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RevanSithLord
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XxDepredationxX
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