I played your map and visually it looks nice, but the main issues are cp1 and cp2:
- they are too far away from cp0 and cp3
- there is only one way to get to these cps. You placed two bridges, but the doors are shut in one of them, so everyone goes through the same bridge (unless you jump, which gives you and advantage as AI doesn´t do it). Maybe you should open the doors so there are two paths to get there.
- the platforms where cp1 and cp2 are have no cover, so it´s a bit difficuly to get there, especially if your team is controlling the rest of the cps and all your enemies are spawning there. Maybe you could add some crates, barrels, or even a ship so they don´t look so empty and you have some cover.
Only one way to get to cps 1 and 2 definitely creates bottlenecks, and no cover makes it a shooting gallery, especially for snipers.
Another problem I found is that sometimes the AI spawns and stays still for a while, without doing anything. It might be a planning problem.
My suggestions:
- leave only one cp on the platforms. cp1 and cp2 look mostly the same, it makes it too repetitive. If you want, leave the empty platform just for decoration, with both doors shut.
- add at least one cp. Try to place it inside of a building, or on the first floor of any building.
- get one of the cps to the lower docks. That part of the city looks nice, but AI doesn´t go there so it´s a waste.
- visually, maybe you can make the textures look more white or pale, so that it looks like marble (I guess it´s a rich city).
- add health and ammo droids (I haven´t found anyone)
- if you add vehicles like Lagomorphia suggested, do it only for one era (maybe CW). Leave the other era without vehicles.
I´ll play it again during the weekend and tell you if I find something else. Great work
