Flood mod pushed back until map is finished.

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Postulio

Post by Postulio »

well this looks REALLY good. i cant wait to try it :D
Emperor_Syndacyte

Post by Emperor_Syndacyte »

Looks Awesome! Downloading right now :D
Trans

Post by Trans »

I am downloading right now I will give you my feedback soon
Postulio

Post by Postulio »

well, i played the beta and , lemme say, great job so far. I think u should increase the health on em a little and make the weapons do some mo damage. especially the fast firing pisol they have. O and the grenades sholdnt be that bouncy. I know its the beta and im not trying to be a jerk or anythng. but overall GREAT JOB!!! :P

P. S. they look a little like Commander Gree ( my first remark)
deathmaster

Post by deathmaster »

anything i download from save file dosn't work, it downloads but its in a format, like a mozila firfox symbol that won't change the sides when i place it in the add on folder
JAFFA

Post by JAFFA »

NO SILLY!

Its a side change, all it does is change the imperials. The file download is imp.lvl. replace this with the origninal but make sure to back up.

Put it in GameData/Data/_LVL_PC/SIDE
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Post by Leviathan »

Maybe your file is corrupted, master' ? :|
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Karnage
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Post by Karnage »

I want EVERYONE'S input on this Mod, I can't make a final version of the mod until I get good/bad input. So please...EVERYONE GIVE THEIR INPUT!!!
Blackcurrent

Post by Blackcurrent »

Ok, here's what i think. I think that the Master Chief skin looks way to skinni, just a detail, but it was my first impersion. Other wise i liked the mod. But, the plasma grenades where disturbing cuse he was throwing them in and arc, which made it nearly impossible to plant it on someone. Otherwise i liked the weapons, i just wonder why the Rebel Pilot has the same skin as the Halo Pilot? And what happened to the Magnum that you promised? I was looking forward to seing it. Another thing i thing is bad is that the normal grenades fly of so far that it is impossoble to hit someone close to you, but on the other hand you can use them as artillery and bomb someone on the other side of the map, which is also bad. I don't know if you have added any vehicles, but if you haven't i realy think that you should.
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Karnage
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Post by Karnage »

I don't know why the Rebel Pilot has the same skin, it may be because they use the same type of skin, i'll see if I can fix that.
I fixed the Plasma and Frag grenades.
I forgot to give anyone the magnum, so now the Spartan has the magnum (its just a Cpistol anyways).
The Master Chief skin I don't think I can make it look any better than it is.
deathmaster

Post by deathmaster »

way unbalanced, rebals crushed me.
Need more jump packs for spartans
need to change the names, its the same ones right now "stormtrooper, shock trooper, dark trooper"
And a quick question, what format should i use to read a file or something, like i could read th is one file as a text document, but i had no idea how to install it (it is a demo, and i can't find out what format it needs to be in to install it)
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Post by Karnage »

Spartans do not have jet packs, and I can't change the names of the units unless I localize it with a custom level.
I wouldn't know about the file.
Blackcurrent

Post by Blackcurrent »

I don't think it's unbalanced for the rebels, in contrary it's to easy to win. BTW i'm playing on diff hard.
deathmaster

Post by deathmaster »

ah, i see. well i havn't play star wars battlefront in a while. And yes, spartans did have jump packs, although the were only used in space i thin.
Blackcurrent

Post by Blackcurrent »

Well, any way i think that you should start working on the vehicles. Someone tiped you to add an animation for the Wathog cause SWBF doesn't have any roling vehicles, but there is one, The hailfire droid. On the other hand SWBF physics aren't good enaugh to make the Warthog fall over, in case thet would happen
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Post by Karnage »

First im going to finish this mod.
But right now im working another secret project.
Im not going to tell anyone until the beta or full is released.
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Post by Delta_57_Dash »

lol... I like this mod ALOT, cept for 1 thing:

THERE'S TOO MUCH FRIKIN AMMO FOR THE SHOTGUN!!

what kind of soldier carries 6000 shotgun shells into battle? I think it would be alot better if you changed the clip size down to 90 instead of 490.
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Post by Karnage »

Good idea. I'll do that.
I didn't realize there was that much ammo.
Blackcurrent

Post by Blackcurrent »

Well, i also though that it was pretty insane. And there is another problem: The sniper only has 100 rounds for the SMG, THAT ISN'T ENOUGH TO KILL EVEN ANOTHER PILOT!!

And i think i have a solution for the problem that the Rebel pilot has the same outfit as the Spartan. I think that since you edited the Reb model, and all.lvl and imp.lvl uses the same file, perhaps if you change the name of the model or something (i'm no modder so i don't know what names you use) to something else, such as Spartan Pilot it will be fixed, cause i think the problem is that both the imp.lvl pilot and the all.lvl pilot has the same names.
Blackcurrent

Post by Blackcurrent »

But after all, since the BFI ammo counter is so stupid, it takes 1 shot of your ammo for every fragment of each shot. In Halo the shotgun has like 7 shots, so that means the shotgun should have...hmm...15x7=???...oh, yes 105 ;). That means that the shotgun should have 105 shots per ammo clip and i think it should have about 5 clips, which lands the ammo counter on no less then 525 shots. That is more realonable i think.
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