new Models released for SWBF2
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- trainmaster611
- Sith Lord

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Elmo
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raz1992
- Dragonum
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MasterSkywalker
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Cool to you see you fixed the interior bug, It was really annoying and I was unable to fix it, someway also the interior came out backwards or any other way then I placed it in ZE, but now I can finally add these ships into my map 
EDIT: ?!?! HEH? The room where Dooku got killed is still missing, and the place where that model should be placed still has a wierd white box instead. And 1 of the hangarbugs is still present!
EDIT: ?!?! HEH? The room where Dooku got killed is still missing, and the place where that model should be placed still has a wierd white box instead. And 1 of the hangarbugs is still present!
- Dragonum
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Elmo
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raz1992
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MasterSkywalker
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Elmo
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raz1992
I'm kind of doing both. I loaded the OBG, and fixed some minor misalignments, as well as one on the "Stalk". After I fixed the Stalk, that's when the problem happened for me. Once it's altogether, and doesn't mess up ingame, i'm going to create an OBG file with virtually all of the new models from this ship included, like Palpatine's chair, a couple of chairs from the Bridge, etc.
- Dragonum
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Elmo
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hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?
Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
i take it that somethin' is wrong with the modelERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
- Dragonum
- 2nd Lieutenant

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there is a hangarshild odf so you can place the shild.Elmo wrote:hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?
Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
i take it that somethin' is wrong with the modelERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
i think i make a hangardoor too.
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Elmo
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raz1992
It's not the model, it's the model's textures. I have managed to fix the "Monitor1" .TGA, though I haven't actually noticed the difference not fixing the IH_01 texture does in game. Though, I think we should lay off Dragonum about his and Bertie's model, they have worked hard to give them to us, and we should repect that, as we have a couple more coming soon.
Also, I was talking about the old OBG file, not the new one. I've just downloaded the new one, and I am using it now.
Also, I was talking about the old OBG file, not the new one. I've just downloaded the new one, and I am using it now.
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Elmo
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- Dragonum
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