new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Post by trainmaster611 »

So that means that its a new download now? :D
raz1992

Post by raz1992 »

Not yet I don't think, but we can expect it soon :).
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Post by Elmo »

Ok so, I was able to load the ship into a group, but like you guys said the command room and the interiors are missing with the model. is there any way to load the ship with all the peices. can you explain how to put the interiors, hangars, and command rooms into it?
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Post by raz1992 »

Dragonum said he is going to make a new OBG, which no doubt will fix some of the missing parts. And I can't wait for the LowRez stuff!

Also, i'll post some screens of it all together once I get back from school.
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Post by Dragonum »

i finished the new obg, now you should have all models in the obg file.

i fixed another problem with the model and add the lowrez models.

i test the IH ingame and it looks good.
you find them on the first site of the thread.
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Post by MasterSkywalker »

Cool to you see you fixed the interior bug, It was really annoying and I was unable to fix it, someway also the interior came out backwards or any other way then I placed it in ZE, but now I can finally add these ships into my map :D

EDIT: ?!?! HEH? The room where Dooku got killed is still missing, and the place where that model should be placed still has a wierd white box instead. And 1 of the hangarbugs is still present! :(
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Post by Dragonum »

i dont see this problem, but i fixed another one,
i upload the next version
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Post by Elmo »

Thank You Dragonum! I will try it later :D
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Post by raz1992 »

Hmm. Anyone noticed the "Stalk" that supports the Throne Room is split into it's two parts ingame? It happens to me, and it's bugging me quite a lot. Anyone know how to fix this? In Zero Edit, they appear fine, as if they were one.
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Post by MasterSkywalker »

Yea, the same problem happens to me :S
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Post by Elmo »

wait a sec, are you guys loading the ship altogether or piecing it together one by one? :?
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Post by raz1992 »

I'm kind of doing both. I loaded the OBG, and fixed some minor misalignments, as well as one on the "Stalk". After I fixed the Stalk, that's when the problem happened for me. Once it's altogether, and doesn't mess up ingame, i'm going to create an OBG file with virtually all of the new models from this ship included, like Palpatine's chair, a couple of chairs from the Bridge, etc.
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Post by Dragonum »

i dont understand your problems.
i tested the new version from the first page ingame and all parts are ok.
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Post by Elmo »

hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?

Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
i take it that somethin' is wrong with the model
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Post by Dragonum »

Elmo wrote:hmmm.. Dragonum, The model looks fine in the ZE except for the hangar... on one side the hangar shield is not there. Was that meant to be because of that scene in the movie?

Edit: hmm. munged and got 4 errors! somethin' about or here is the error log:
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\cis_cap_IH_01.tga]:TextureMunge(cis_cap_ih_01:406x416x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\monitor1_danger.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings
i take it that somethin' is wrong with the model
there is a hangarshild odf so you can place the shild.
i think i make a hangardoor too.
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Post by Elmo »

ok... but what about the errors?
raz1992

Post by raz1992 »

It's not the model, it's the model's textures. I have managed to fix the "Monitor1" .TGA, though I haven't actually noticed the difference not fixing the IH_01 texture does in game. Though, I think we should lay off Dragonum about his and Bertie's model, they have worked hard to give them to us, and we should repect that, as we have a couple more coming soon.

Also, I was talking about the old OBG file, not the new one. I've just downloaded the new one, and I am using it now.
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Post by Elmo »

ok raz so, the map will not crash even with those errors?
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Post by Dragonum »

no, the onlys thing that can happen is, that you cant see this textures ingame
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Post by Elmo »

ahhh ok.. well i'll try this babe' in game :D
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