Battlefront Extreme V1.0!!!
Moderator: Moderators
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Well, here's the direction I plan to go with this mod:
It's an age of really cool SWBF2 mods. Conversion Pack, Unofficial SWBF2 1.2 Patch, +123, the Battlefront Project, and, of course, BFX. Teancum plans to include a BFX game mode in a future release of the Conversion Pack. So I'm going to concentrate on making BFX into, well, a game mode. Ideally, I'll obtain a shell.lvl that has all of the current Conversion Pack modes, and I'll add that BFX mode into it, to hold over until that future release is published. The benefit of making BFX into a game mode is huge. It means that you can play online without going through the hassle of disabling the mod, and it also means that I can focus on improving Conquest game play - BFX mode will just be enhanced Conquest, with extra reinforcements and different AI counts. I won't have to worry about CTF or Assault mode. Which brings me to the subject of space battles. I think that I could simply use the BFX game mode placeholder, and change around the mission script.
Basically, these mods will be GT's magnum opus. It'll be the real SWBF3. Because I personally think that LA has dropped the SWBF franchise, in favour of... er... I honestly don't know. Star Wars is past its prime, the prequels are done. So it's really the gaming community that has to keep our games alive, instead of the Star Wars franchise doing so. So we want an end product that is as professional-looking and uniform as possible. And what I'm aiming for is uniformity between this mod, Convo Pack, and Patch. Specifically, unit uniformity. I want all the legions and factions to have the same units across the board - it really irks me to see completely different extra units on Convo Pack maps. And I don't mean to offend, but, I think that my new units are a good deal superior to those of Convo Pack currently. Teancum's going to do a side overhaul, and I've offered to provide the BFX assets. I don't really think that my offer will be accepted, personally - though experienced I may be, Teancum probably wants to make his own sides. Which may be of equal or higher quality to mine - although I think that Teancum's a bit reluctant to add new weapons in the same way that I have, if only for the sake of online play.
So I'm in a bit of a dilemma here - professionalism or individuality? Ideally, I want to combine the two. It'd be really neat if Convo Pack, Patch, +123, and (hopefully) this mod were packed together into, basically, Star Wars Battlefront 2: GameToast Edition. Although I still have to wonder what Syth's thoughts about this are. I think that a Battlefront Project game mode should be added too, to do Syth justice. Syth's different unit layout would really justify having different extra units - see, I mirrored the unit layout of Convo Pack, so it looks bad when the two mods have different extra units. But Syth's has a unique unit layout - it'd look a little better if he had different units compared to that of Convo Pack, when compared to BFX having different units. So who knows? Maybe Teancum will accept my offer. But for now, I'll just have to work on that new game mode, and wait and see.
Phew. There's my essay.
It's an age of really cool SWBF2 mods. Conversion Pack, Unofficial SWBF2 1.2 Patch, +123, the Battlefront Project, and, of course, BFX. Teancum plans to include a BFX game mode in a future release of the Conversion Pack. So I'm going to concentrate on making BFX into, well, a game mode. Ideally, I'll obtain a shell.lvl that has all of the current Conversion Pack modes, and I'll add that BFX mode into it, to hold over until that future release is published. The benefit of making BFX into a game mode is huge. It means that you can play online without going through the hassle of disabling the mod, and it also means that I can focus on improving Conquest game play - BFX mode will just be enhanced Conquest, with extra reinforcements and different AI counts. I won't have to worry about CTF or Assault mode. Which brings me to the subject of space battles. I think that I could simply use the BFX game mode placeholder, and change around the mission script.
Basically, these mods will be GT's magnum opus. It'll be the real SWBF3. Because I personally think that LA has dropped the SWBF franchise, in favour of... er... I honestly don't know. Star Wars is past its prime, the prequels are done. So it's really the gaming community that has to keep our games alive, instead of the Star Wars franchise doing so. So we want an end product that is as professional-looking and uniform as possible. And what I'm aiming for is uniformity between this mod, Convo Pack, and Patch. Specifically, unit uniformity. I want all the legions and factions to have the same units across the board - it really irks me to see completely different extra units on Convo Pack maps. And I don't mean to offend, but, I think that my new units are a good deal superior to those of Convo Pack currently. Teancum's going to do a side overhaul, and I've offered to provide the BFX assets. I don't really think that my offer will be accepted, personally - though experienced I may be, Teancum probably wants to make his own sides. Which may be of equal or higher quality to mine - although I think that Teancum's a bit reluctant to add new weapons in the same way that I have, if only for the sake of online play.
So I'm in a bit of a dilemma here - professionalism or individuality? Ideally, I want to combine the two. It'd be really neat if Convo Pack, Patch, +123, and (hopefully) this mod were packed together into, basically, Star Wars Battlefront 2: GameToast Edition. Although I still have to wonder what Syth's thoughts about this are. I think that a Battlefront Project game mode should be added too, to do Syth justice. Syth's different unit layout would really justify having different extra units - see, I mirrored the unit layout of Convo Pack, so it looks bad when the two mods have different extra units. But Syth's has a unique unit layout - it'd look a little better if he had different units compared to that of Convo Pack, when compared to BFX having different units. So who knows? Maybe Teancum will accept my offer. But for now, I'll just have to work on that new game mode, and wait and see.
Phew. There's my essay.
Last edited by ARC_Commander on Mon Jan 07, 2008 7:47 pm, edited 1 time in total.
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Battlefront Extreme Beta - Re-uploaded
Just curious. Could you still make separate too? I mean for the people who don't want it as a mode? I'm not saying I'm one of them... 
-
Guest
Re: Battlefront Extreme Beta - Re-uploaded
well i like the idea of SWBF GT Edition
-
ARC_Trooper_phi658
- Rebel Warrant Officer

- Posts: 302
- Joined: Fri Jan 26, 2007 10:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Physics Department
Re: Battlefront Extreme Beta - Re-uploaded
well, I never really thought about it, but the idea does sound pretty good to have a GT edition of the game.
Although I liked the idea of CTF with BFX, its not really fun unless your playing online, and with BFX, you can't really play online, so I think the extra game mode would probably be a great direction to head into.
also, while I do agree that the Star Wars fanchise is probably past its prime (I don't see what else can be done after the 2 tv shows in the next couple of years), I don't think its because the prequels are done. Face it, they recieved little aclaim from critics and die hard fans.
Although I liked the idea of CTF with BFX, its not really fun unless your playing online, and with BFX, you can't really play online, so I think the extra game mode would probably be a great direction to head into.
also, while I do agree that the Star Wars fanchise is probably past its prime (I don't see what else can be done after the 2 tv shows in the next couple of years), I don't think its because the prequels are done. Face it, they recieved little aclaim from critics and die hard fans.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Sorry, everyone. Turns out I won't be able to upload it until Thursday.
But that's okay, it means that I can constantly add and change features - right now, I'm working on balancing issues and the Republic rifle. I've used the JKA rifle as the first-person geometry, and my reskinned rifle for the standard geometry. It creates the illusion that I actually am using the JKA rifle, but you get the shadow too, which is cool.
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: Battlefront Extreme Beta - Re-uploaded
Nice 2 in 1 combo on the rifle. I like it!
-
Guest
Re: Battlefront Extreme Beta - Re-uploaded
but at least youll make it better
-
ebacaneza
Re: Battlefront Extreme Beta - Re-uploaded
well you may not be able to upload it soon but it still looks awesome
but....one thing is bothering me its the carbine because it runs on amo and it overheats can you fix that? or was it already fixed?
well any way that was my opinion great mod and keep up the good work
(sry had to do that)
but....one thing is bothering me its the carbine because it runs on amo and it overheats can you fix that? or was it already fixed?
well any way that was my opinion great mod and keep up the good work
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
The carbine no longer overheats, I've decided to remove that.
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
Re: Battlefront Extreme Beta - Re-uploaded
Aw heck, I go back to college on Thursday and I have EXAMS - which means I won't get to play this for quite a while now (though I'm sure I'll be able to squeeze in time somewhere
). Never mind eh?
-
Guest
Re: Battlefront Extreme Beta - Re-uploaded
the carbine dont overheat any longer? thats good, i always hate it when weapons overheat
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Battlefront Extreme Beta - Re-uploaded
w00t. I won't have to go to school again til Monday.
Yay. XD
Can't wait for tomorrow. Sorry that you had to delay it again.
Yay. XD
Can't wait for tomorrow. Sorry that you had to delay it again.
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
That kinda sucks, I always thought it was kinda balancing the fact that its a secondary-type weapon
-
ebacaneza
Re: Battlefront Extreme Beta - Re-uploaded
ARC_Commander wrote:The carbine no longer overheats, I've decided to remove that.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
@Achronos: Yeah, I know. But then I upped the power of all the other weapons, and I had to do something to the carbine. So I removed the overheat.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Hate to double-post, but this is easily worth a quadruple post. It's... (drumroll)
BFX v1.0!!!
http://files.filefront.com/BFXrar/;9372 ... einfo.html
BFX v1.0!!!
http://files.filefront.com/BFXrar/;9372 ... einfo.html
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Battlefront Extreme V1.0!!!
Finally, I've been waiting for the final release 
- Delta 47
- Jedi

- Posts: 1127
- Joined: Sun Dec 23, 2007 12:07 am
- xbox live or psn: Delta811
- Location: MI, USA
- Contact:
Re: Battlefront Extreme V1.0!!!
Cool downloading now! 
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme V1.0!!!
Actually, it's not the final. I've still got to obtain some new models and make the new game mode.
- Clonecommando007
- Recruit Womprat Killer
- Posts: 6
- Joined: Wed Sep 19, 2007 6:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: An LAAT/i on deployment.
Re: Battlefront Extreme V1.0!!!
This is the BEST mod ever! It's like buying battlefront 2 all over again!!!
I love it! It's battlefront 2.5!!! I love how the ARC-170 has shields and three seats now, and also the Clone Commando!! Amazing stuff!
Great work!!!
Great work!!!
