Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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ARC_Commander
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

Well, here's the direction I plan to go with this mod:

It's an age of really cool SWBF2 mods. Conversion Pack, Unofficial SWBF2 1.2 Patch, +123, the Battlefront Project, and, of course, BFX. Teancum plans to include a BFX game mode in a future release of the Conversion Pack. So I'm going to concentrate on making BFX into, well, a game mode. Ideally, I'll obtain a shell.lvl that has all of the current Conversion Pack modes, and I'll add that BFX mode into it, to hold over until that future release is published. The benefit of making BFX into a game mode is huge. It means that you can play online without going through the hassle of disabling the mod, and it also means that I can focus on improving Conquest game play - BFX mode will just be enhanced Conquest, with extra reinforcements and different AI counts. I won't have to worry about CTF or Assault mode. Which brings me to the subject of space battles. I think that I could simply use the BFX game mode placeholder, and change around the mission script.

Basically, these mods will be GT's magnum opus. It'll be the real SWBF3. Because I personally think that LA has dropped the SWBF franchise, in favour of... er... I honestly don't know. Star Wars is past its prime, the prequels are done. So it's really the gaming community that has to keep our games alive, instead of the Star Wars franchise doing so. So we want an end product that is as professional-looking and uniform as possible. And what I'm aiming for is uniformity between this mod, Convo Pack, and Patch. Specifically, unit uniformity. I want all the legions and factions to have the same units across the board - it really irks me to see completely different extra units on Convo Pack maps. And I don't mean to offend, but, I think that my new units are a good deal superior to those of Convo Pack currently. Teancum's going to do a side overhaul, and I've offered to provide the BFX assets. I don't really think that my offer will be accepted, personally - though experienced I may be, Teancum probably wants to make his own sides. Which may be of equal or higher quality to mine - although I think that Teancum's a bit reluctant to add new weapons in the same way that I have, if only for the sake of online play.

So I'm in a bit of a dilemma here - professionalism or individuality? Ideally, I want to combine the two. It'd be really neat if Convo Pack, Patch, +123, and (hopefully) this mod were packed together into, basically, Star Wars Battlefront 2: GameToast Edition. Although I still have to wonder what Syth's thoughts about this are. I think that a Battlefront Project game mode should be added too, to do Syth justice. Syth's different unit layout would really justify having different extra units - see, I mirrored the unit layout of Convo Pack, so it looks bad when the two mods have different extra units. But Syth's has a unique unit layout - it'd look a little better if he had different units compared to that of Convo Pack, when compared to BFX having different units. So who knows? Maybe Teancum will accept my offer. But for now, I'll just have to work on that new game mode, and wait and see.

Phew. There's my essay.
Last edited by ARC_Commander on Mon Jan 07, 2008 7:47 pm, edited 1 time in total.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by RevanSithLord »

Just curious. Could you still make separate too? I mean for the people who don't want it as a mode? I'm not saying I'm one of them... :bowdown:
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guest »

well i like the idea of SWBF GT Edition
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Trooper_phi658 »

well, I never really thought about it, but the idea does sound pretty good to have a GT edition of the game.

Although I liked the idea of CTF with BFX, its not really fun unless your playing online, and with BFX, you can't really play online, so I think the extra game mode would probably be a great direction to head into.

also, while I do agree that the Star Wars fanchise is probably past its prime (I don't see what else can be done after the 2 tv shows in the next couple of years), I don't think its because the prequels are done. Face it, they recieved little aclaim from critics and die hard fans.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

Sorry, everyone. Turns out I won't be able to upload it until Thursday. :( But that's okay, it means that I can constantly add and change features - right now, I'm working on balancing issues and the Republic rifle. I've used the JKA rifle as the first-person geometry, and my reskinned rifle for the standard geometry. It creates the illusion that I actually am using the JKA rifle, but you get the shadow too, which is cool.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by XxDepredationxX »

Nice 2 in 1 combo on the rifle. I like it!
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guest »

:cry: (jumping out of the window in the 4th floor because there are no more reasons to stay alive)
but at least youll make it better
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ebacaneza »

well you may not be able to upload it soon but it still looks awesome :thumbs:
but....one thing is bothering me its the carbine because it runs on amo and it overheats can you fix that? or was it already fixed?
well any way that was my opinion great mod and keep up the good work :P :D :) (sry had to do that)
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

The carbine no longer overheats, I've decided to remove that.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Rekubot »

Aw heck, I go back to college on Thursday and I have EXAMS - which means I won't get to play this for quite a while now (though I'm sure I'll be able to squeeze in time somewhere :P). Never mind eh?
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guest »

the carbine dont overheat any longer? thats good, i always hate it when weapons overheat
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Re: Battlefront Extreme Beta - Re-uploaded

Post by RevanSithLord »

w00t. I won't have to go to school again til Monday.

Yay. XD

Can't wait for tomorrow. Sorry that you had to delay it again. :cry:
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Achronos-117 »

That kinda sucks, I always thought it was kinda balancing the fact that its a secondary-type weapon
ebacaneza

Re: Battlefront Extreme Beta - Re-uploaded

Post by ebacaneza »

ARC_Commander wrote:The carbine no longer overheats, I've decided to remove that.
:shock: really finnally it was so annoying because of the amo especially when i had to reload and w8 for oveheat thank you thank you thankyou :bowdown: :bowdown:
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

@Achronos: Yeah, I know. But then I upped the power of all the other weapons, and I had to do something to the carbine. So I removed the overheat.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

Hate to double-post, but this is easily worth a quadruple post. It's... (drumroll)

BFX v1.0!!!

http://files.filefront.com/BFXrar/;9372 ... einfo.html
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Re: Battlefront Extreme V1.0!!!

Post by trainmaster611 »

Finally, I've been waiting for the final release :P
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Re: Battlefront Extreme V1.0!!!

Post by Delta 47 »

Cool downloading now! :lol:
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Re: Battlefront Extreme V1.0!!!

Post by ARC_Commander »

Actually, it's not the final. I've still got to obtain some new models and make the new game mode.
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Re: Battlefront Extreme V1.0!!!

Post by Clonecommando007 »

This is the BEST mod ever! It's like buying battlefront 2 all over again!!! :runaway: I love it! It's battlefront 2.5!!! I love how the ARC-170 has shields and three seats now, and also the Clone Commando!! Amazing stuff!

Great work!!!
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