Of all the Maps and Mods so far do you have a favorite ?

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SnapsMaps

Of all the Maps and Mods so far do you have a favorite ?

Post by SnapsMaps »

Just thought it would be helpful to mappers and modders if we had a sense of what people respect.

Your input is appreciated
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RE: Of all the Maps and Mods so far do you have a favorite ?

Post by Rends »

Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
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Re: RE: Of all the Maps and Mods so far do you have a favori

Post by Qdin »

Rends wrote:Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
I agree with you Rends :o , but I think its a good idea.
I can tell you what MY favorites are, and the reasons its my favorites.

1. Bespin: Platforms. CIS Droid Star Fighter, is my FAVORITE VEHICLE!!! :D :D :D 8) 8) 8) It kills units with one shot, IF THEY GET LUCKY; It shoots fast, and the Radius of the lasers damage is HUGE!!!
THATS why I LOVE the Droid Star Fighter, and the Air duels with it.

I try some others, and I play in hard (of course), and my BEST play ever, was when I got the award: Public Enemy: Qdin (127) 8)
127 killed in 1 life...REMBER!!! its was in Instant Action so there was ONLY 250-300 reinforcements :D :D :D
I can kill at LOT with a Droid Star Fighter, so levels with one in, goes ON MY TOP 10!!!

Make more Star Duels ^_^

From

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SnapsMaps

RE: Re: RE: Of all the Maps and Mods so far do you have a fa

Post by SnapsMaps »

Thanks Qdin,
I hear you Rends, point taken, this is not meant to be a competition to see who the best is. In here the replys will be mostly Mappers and Modders, the people who have been working with each other for some time. Do you have a favorite map that say, Eddie or psychofred has made? Put it in here, it will be a data base to see what people respect in your design. I dont see any harm in giving someone respect for their efforts. That all it is meant to be.
imp_strikeforce

RE: Of all the Maps and Mods so far do you have a fav

Post by imp_strikeforce »

sounds very cool fred, i like the idea alot. especially having like community-thing/team of modders, and creating an near-profesional caliber superpak. :D

lol, and yeah my first inclination was 'sign me up', but i'll have to think about it. don't know if i can commit to anything, cause lately my priorities of school, projects and stuff leave me with almost no time to mod. but i'll consider it.

keep us posted on the details :)
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Post by Saturn_V »

I really like Eddie's Italia map, but then I'm a mine wh*** so the urban maps suit my style of play. I think this'll be awesome in multiplayer, total carnage like Jabba's Palace has become :D

The grappling hook is fun and I'd like to see maps that take advantage of it. I have wanted to make a Death Star map since the day I bought the game, my current idea is to model modular corridor / room sections in the Imperial style that can be fitted together like lego.

And the TIE Interceptor is fun !


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P.S.

Re: "it would help if Softimage would release their version of the exporter (I don't have $499 to shell out either)"

best get some overtime in, you'd need $2000 or even $7000, the plug-in doesn't work with Foundation (and I have my doubts about Essentials too).

I see Pandemic are appearing with Avid/Softimage at the Game Developers Conference 2005 to talk about using XSI, maybe someone could ask Softimage if they even still intend to fix the plugin.
Link to Softimage press release: http://www.softimage.com/home/press/pre ... _gdc05.htm
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Post by Saturn_V »

Really? Then what am I doing wrong? I have been trying to export since the day the tools came out, as I told you before I have a full license XSI Foundation.
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Post by guru »

RE SaturnV = http://www.saturnlabs.net/The_Lab/SGOJTH.html


you are totally twisted, i love it! lol

Image
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Post by Saturn_V »

:lol: I NEED that plugin, lol. Finish I must, what I have started.
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Post by Saturn_V »

I have followed the Art Design Guide, XSI's script window says the "MSHExport", but no msh. Was the machine at work also loaded with/connected to network with Essentials or Advanced?

I don't know what else I can do.
L-5-R

Post by L-5-R »

Hey psych0fred im glad to hear that softimage is working on that plugin.
I've read the Trawn trilogy severail times, there my favorite star wars books.

If you ever officialty start this progect, look me up. I would be more then happly to help.

L-5-R out.

and may the force be with you.
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Post by guru »

WOW! and i don't mean world of warcraft.
fett42

Post by fett42 »

Hey psych0fred, is that Boba Fett in that picture? I have wanted that for BF for a while now.
DARTHVADOUR

Post by DARTHVADOUR »

nice lady :P
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Post by Saturn_V »

The seismic charge is one of the coolest sound effects ever. Did you use the one from the movie or did you recreate it?

Edit:spelling :oops:
Last edited by Saturn_V on Thu Mar 10, 2005 5:56 pm, edited 1 time in total.
BlackHawk549

Post by BlackHawk549 »

holy crap thats a sweet idea and it didnt take you long to make!
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Post by guru »

wow! is all i can say....good things from fred as usual.
BlackHawk549

Post by BlackHawk549 »

how big is the range?
imp_strikeforce

Post by imp_strikeforce »

sweetness! and i'm sure you can adjust the damage radius.

btw are those pics from yur chain isle map fred?
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Post by Rends »

Fred,
how do you call the Seismic charge?
I try to use it but i don´t get the effect you shows in the screenshot.

hat´s what i have in the exp file:

[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "5000.0"
DamageRadiusInner = "2.5"
DamageRadiusOuter = "3.5"

Push = "10.0"
PushRadiusInner = "2.5"
PushRadiusOuter = "2.5"

Shake = "0.3"
ShakeLength = "0.75"
ShakeRadiusInner = "3.0"
ShakeRadiusOuter = "7.0"
//Effect = "com_sfx_weap_grenade_schrap_exp"
//Effect = "landmine"
Effect ="seismiccharge"
//Decal = "decal_explosion"
LightColor = "16 32 242"

LightRadius = "8.0"

LightDuration = "1.0"


VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
AnimalScale = "1.0"
VehicleScale = "1.0"

SoundProperty = "com_weap_inf_conc_grenade_exp defer"

But i can only see a standart explosion with a blue ambient light
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