Of all the Maps and Mods so far do you have a favorite ?
Moderator: Moderators
-
SnapsMaps
Of all the Maps and Mods so far do you have a favorite ?
Just thought it would be helpful to mappers and modders if we had a sense of what people respect.
Your input is appreciated
Your input is appreciated
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
RE: Of all the Maps and Mods so far do you have a favorite ?
Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
At the end someone will be disappointed for some reasons ...
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: RE: Of all the Maps and Mods so far do you have a favori
I agree with you RendsRends wrote:Hm, i´m not a fan of such comparisons. For what should this be good for?
At the end someone will be disappointed for some reasons ...
I can tell you what MY favorites are, and the reasons its my favorites.
1. Bespin: Platforms. CIS Droid Star Fighter, is my FAVORITE VEHICLE!!!
THATS why I LOVE the Droid Star Fighter, and the Air duels with it.
I try some others, and I play in hard (of course), and my BEST play ever, was when I got the award: Public Enemy: Qdin (127)
127 killed in 1 life...REMBER!!! its was in Instant Action so there was ONLY 250-300 reinforcements
I can kill at LOT with a Droid Star Fighter, so levels with one in, goes ON MY TOP 10!!!
Make more Star Duels ^_^
From
Qdin
-
SnapsMaps
RE: Re: RE: Of all the Maps and Mods so far do you have a fa
Thanks Qdin,
I hear you Rends, point taken, this is not meant to be a competition to see who the best is. In here the replys will be mostly Mappers and Modders, the people who have been working with each other for some time. Do you have a favorite map that say, Eddie or psychofred has made? Put it in here, it will be a data base to see what people respect in your design. I dont see any harm in giving someone respect for their efforts. That all it is meant to be.
I hear you Rends, point taken, this is not meant to be a competition to see who the best is. In here the replys will be mostly Mappers and Modders, the people who have been working with each other for some time. Do you have a favorite map that say, Eddie or psychofred has made? Put it in here, it will be a data base to see what people respect in your design. I dont see any harm in giving someone respect for their efforts. That all it is meant to be.
-
imp_strikeforce
RE: Of all the Maps and Mods so far do you have a fav
sounds very cool fred, i like the idea alot. especially having like community-thing/team of modders, and creating an near-profesional caliber superpak. 
lol, and yeah my first inclination was 'sign me up', but i'll have to think about it. don't know if i can commit to anything, cause lately my priorities of school, projects and stuff leave me with almost no time to mod. but i'll consider it.
keep us posted on the details
lol, and yeah my first inclination was 'sign me up', but i'll have to think about it. don't know if i can commit to anything, cause lately my priorities of school, projects and stuff leave me with almost no time to mod. but i'll consider it.
keep us posted on the details
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
I really like Eddie's Italia map, but then I'm a mine wh*** so the urban maps suit my style of play. I think this'll be awesome in multiplayer, total carnage like Jabba's Palace has become 
The grappling hook is fun and I'd like to see maps that take advantage of it. I have wanted to make a Death Star map since the day I bought the game, my current idea is to model modular corridor / room sections in the Imperial style that can be fitted together like lego.
And the TIE Interceptor is fun !
Saturn5
Site update:Slave Girls Of Jabba The Hutt
P.S.
Re: "it would help if Softimage would release their version of the exporter (I don't have $499 to shell out either)"
best get some overtime in, you'd need $2000 or even $7000, the plug-in doesn't work with Foundation (and I have my doubts about Essentials too).
I see Pandemic are appearing with Avid/Softimage at the Game Developers Conference 2005 to talk about using XSI, maybe someone could ask Softimage if they even still intend to fix the plugin.
Link to Softimage press release: http://www.softimage.com/home/press/pre ... _gdc05.htm
The grappling hook is fun and I'd like to see maps that take advantage of it. I have wanted to make a Death Star map since the day I bought the game, my current idea is to model modular corridor / room sections in the Imperial style that can be fitted together like lego.
And the TIE Interceptor is fun !
Saturn5
Site update:Slave Girls Of Jabba The Hutt
P.S.
Re: "it would help if Softimage would release their version of the exporter (I don't have $499 to shell out either)"
best get some overtime in, you'd need $2000 or even $7000, the plug-in doesn't work with Foundation (and I have my doubts about Essentials too).
I see Pandemic are appearing with Avid/Softimage at the Game Developers Conference 2005 to talk about using XSI, maybe someone could ask Softimage if they even still intend to fix the plugin.
Link to Softimage press release: http://www.softimage.com/home/press/pre ... _gdc05.htm
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- guru
- Jawa Admin

- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
L-5-R
- guru
- Jawa Admin

- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
-
fett42
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
The seismic charge is one of the coolest sound effects ever. Did you use the one from the movie or did you recreate it?
Edit:spelling
Edit:spelling
Last edited by Saturn_V on Thu Mar 10, 2005 5:56 pm, edited 1 time in total.
- guru
- Jawa Admin

- Posts: 2390
- Joined: Thu Oct 14, 2004 8:45 pm
- Projects :: swbf 1 vanilla
-
imp_strikeforce
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Fred,
how do you call the Seismic charge?
I try to use it but i don´t get the effect you shows in the screenshot.
hat´s what i have in the exp file:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "5000.0"
DamageRadiusInner = "2.5"
DamageRadiusOuter = "3.5"
Push = "10.0"
PushRadiusInner = "2.5"
PushRadiusOuter = "2.5"
Shake = "0.3"
ShakeLength = "0.75"
ShakeRadiusInner = "3.0"
ShakeRadiusOuter = "7.0"
//Effect = "com_sfx_weap_grenade_schrap_exp"
//Effect = "landmine"
Effect ="seismiccharge"
//Decal = "decal_explosion"
LightColor = "16 32 242"
LightRadius = "8.0"
LightDuration = "1.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_inf_conc_grenade_exp defer"
But i can only see a standart explosion with a blue ambient light
how do you call the Seismic charge?
I try to use it but i don´t get the effect you shows in the screenshot.
hat´s what i have in the exp file:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "5000.0"
DamageRadiusInner = "2.5"
DamageRadiusOuter = "3.5"
Push = "10.0"
PushRadiusInner = "2.5"
PushRadiusOuter = "2.5"
Shake = "0.3"
ShakeLength = "0.75"
ShakeRadiusInner = "3.0"
ShakeRadiusOuter = "7.0"
//Effect = "com_sfx_weap_grenade_schrap_exp"
//Effect = "landmine"
Effect ="seismiccharge"
//Decal = "decal_explosion"
LightColor = "16 32 242"
LightRadius = "8.0"
LightDuration = "1.0"
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_inf_conc_grenade_exp defer"
But i can only see a standart explosion with a blue ambient light
