WIP: Trade Federation Core ship

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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maxloef
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WIP: Trade Federation Core ship

Post by maxloef »

hey guys,

I just got XSi advanced and imn getting around it and im making my second map object (first one was a tutorial thingy)

its a trade federation core ship thats landed as seen in episode 2 on geonosis.

its going to be a map object for the ultimate battlefront mod.
im also going to make a Sphat vehicle.

Screenshot:

Image
Chris165
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RE: WIP: Trade Federation Core ship

Post by Chris165 »

so it's going to be a stationed core ship on the ground with hangars or something?
Linus

RE: WIP: Trade Federation Core ship

Post by Linus »

That's kinda high-poly. ;)

- Linus
DooFi

RE: WIP: Trade Federation Core ship

Post by DooFi »

umm... ok^^.. i'd have rather waited til u can see something, but.. nice WIP lol anyways
im looking forward to seeing the finished model, but this is really nothing at all ;) the work of kinda <5min
dont want to offend u, but i just think one doesnt need to post 1sphere + 2cubes as a WIP, u know? And these dont even have texes ;)
Keep WIPs coming in any case!
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Post by maxloef »

Any better?

its going to be the landed version with landing gear :P


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Post by Chris165 »

i remember that a core ship on geo didn't has those thingy's
maxloef
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Post by maxloef »

Moving_Target
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Post by Moving_Target »

Nice job maxloef!!! Now this is just a FYI buildlings need to be 200-3000 polys. This is an FYI because im still looking for where it tells you how many polys you have. Keep the great work!!! Im excited to see it in-game!
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Post by t551 »

Moving_Target, go Edit => Info Scene.
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Post by maxloef »

YAY ITS FINISHED :D

and HUGE!

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JabbaLovesLava
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Post by JabbaLovesLava »

looks pretty good. However the legs look funny. Maybe they are too fat. But still, it looks really good.
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Post by PR-0927 »

VERY NICE!!

I think the legs are a bit fat too, as are those...arc-shaped out-coverings of the legs. The feet themselves are a little fat too, LOL.

Besides that (and a new skin needed, it looks like you are using the shipped skin), it looks great.

Keep it up!!

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Post by EraOfDesann »

That ship needs to exercise and take a shower! :P

Looks good though.
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Post by maxloef »

Although it works fine in ZE it doesnt show up ingame :P

im gonna make a new one from scratch and decently uv map it :P

im also going to fix the legs and stuff
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Post by JabbaLovesLava »

uhmm, it doesnt show up in game? weird.
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Post by maxloef »

im currently working on something else...

also an XSI model...

Not telling what but i do give these hints...

Space...

Galactic Empire...

There is an odf but no MSH...

you try and guess what that is im making...
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Post by [SBF]ATATFIGHTR »

Darth Vader's Executer Super Star Destroyer :vader: :?:
wait I don't think there is a SSD odf so im probably wrong.
xwingguy

Post by xwingguy »

I bet $100 that it's an Interdictor Cruiser
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Post by [SBF]ATATFIGHTR »

Ya, Probably that becuase I saw an ODF for that ship but doesn't work for me in Zero Editor.
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