How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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maxloef
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by maxloef » Mon Jul 24, 2006 11:28 am
hey guys,
I just got XSi advanced and imn getting around it and im making my second map object (first one was a tutorial thingy)
its a trade federation core ship thats landed as seen in episode 2 on geonosis.
its going to be a map object for the ultimate battlefront mod.
im also going to make a Sphat vehicle.
Screenshot:
Chris165
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by Chris165 » Mon Jul 24, 2006 12:50 pm
so it's going to be a stationed core ship on the ground with hangars or something?
Linus
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by Linus » Mon Jul 24, 2006 12:56 pm
That's kinda high-poly.
- Linus
DooFi
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by DooFi » Mon Jul 24, 2006 1:15 pm
umm... ok^^.. i'd have rather waited til u can see something, but.. nice WIP lol anyways
im looking forward to seeing the finished model, but this is really nothing at all
the work of kinda <5min
dont want to offend u, but i just think one doesnt need to post 1sphere + 2cubes as a WIP, u know? And these dont even have texes
Keep WIPs coming in any case!
maxloef
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by maxloef » Mon Jul 24, 2006 1:23 pm
Any better?
its going to be the landed version with landing gear
Chris165
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by Chris165 » Mon Jul 24, 2006 1:52 pm
i remember that a core ship on geo didn't has those thingy's
maxloef
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by maxloef » Mon Jul 24, 2006 2:11 pm
Moving_Target
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by Moving_Target » Mon Jul 24, 2006 3:44 pm
Nice job maxloef!!! Now this is just a FYI buildlings need to be 200-3000 polys. This is an FYI because im still looking for where it tells you how many polys you have. Keep the great work!!! Im excited to see it in-game!
t551
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by t551 » Mon Jul 24, 2006 3:57 pm
Moving_Target, go Edit => Info Scene.
maxloef
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by maxloef » Mon Jul 24, 2006 5:16 pm
YAY ITS FINISHED
and HUGE!
JabbaLovesLava
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by JabbaLovesLava » Mon Jul 24, 2006 5:24 pm
looks pretty good. However the legs look funny. Maybe they are too fat. But still, it looks really good.
PR-0927
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by PR-0927 » Mon Jul 24, 2006 5:56 pm
VERY NICE!!
I think the legs are a bit fat too, as are those...arc-shaped out-coverings of the legs. The feet themselves are a little fat too, LOL.
Besides that (and a new skin needed, it looks like you are using the shipped skin), it looks great.
Keep it up!!
- Majin Revan
EraOfDesann
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by EraOfDesann » Mon Jul 24, 2006 9:53 pm
That ship needs to exercise and take a shower!
Looks good though.
maxloef
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by maxloef » Tue Jul 25, 2006 11:20 am
Although it works fine in ZE it doesnt show up ingame
im gonna make a new one from scratch and decently uv map it
im also going to fix the legs and stuff
maxloef
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by maxloef » Tue Jul 25, 2006 12:54 pm
im currently working on something else...
also an XSI model...
Not telling what but i do give these hints...
Space...
Galactic Empire...
There is an odf but no MSH...
you try and guess what that is im making...
[SBF]ATATFIGHTR
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by [SBF]ATATFIGHTR » Tue Jul 25, 2006 7:06 pm
Darth Vader's Executer Super Star Destroyer :vader:
:
wait I don't think there is a SSD odf so im probably wrong.
xwingguy
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by xwingguy » Tue Jul 25, 2006 7:09 pm
I bet $100 that it's an Interdictor Cruiser
[SBF]ATATFIGHTR
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by [SBF]ATATFIGHTR » Tue Jul 25, 2006 7:11 pm
Ya, Probably that becuase I saw an ODF for that ship but doesn't work for me in Zero Editor.