SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Delta-1035
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Redline wrote:One year ago i made this model, but i was a little bit too lazy to skin it.
But now i have done and I'm still not finished with my Acclamator, because I have big plans with my model. ;)
Acclamator
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Very good job, Redline! :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Wow.

I love the engines, only nitpick is that the hangar seems too big (compared to the leaked SWBF3 footage you've based it on....wait, a year ago...does that match...anyway)
:thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

Stormtrooper
7454 Triangles (Head: 1153)
18-20 h (ca 4 h for the head)
Everything by me.
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There are still some tweaks to do(especially the toon render has to be optimized)... At this model i wanted to spend as many polies as i needed to have all major detail in the model. It is not made for SWBF so there are too many/small polies for SWBF and it doesnt have the right pose. I might do some sculpting, too, majorly the feet and leather parts.

And yes, i forgot to mirror the breather or what its called at his helmet.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Filipinio »

FINALLY! The Stormtrooper's look alot more evil, they look more menacing! That's looking brilliaint, good work!
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks excellent no, it looks GREAT!
however id change the proportions a bit
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the mouthpiece seems to be a bit too low, the pelvisarmor a bit too big and the lower legs armor a bit too thin, especially on the transition to the shoe
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

wow :cry:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

PISTOL TIME!!!
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Questions, comments, flames, jawas.
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Re: SWBF Series Model Showcase Thread v4.0

Post by skelltor »

nice job :thumbs:
offtopic what does giving a jawa mean?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Nice. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by VF501 »

Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Squoobus »

VF501 wrote:Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
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Looks kinda like this.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Slamdance »

Darth_Squoobus wrote:
VF501 wrote:Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
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Looks kinda like this.
Or possibly this
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

... Or he's just
VF501 wrote:Making it up as I go along [...]
Nice sculpture though. And that stormtrooper looks very, very professional. I agree on the mouthpiece and I personally think that the legs could be made a bit bigger (they seem out of proportion to me)
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

I think i should take a reference photograph next time for the proportions, not a screenshot of an other 3D model. Thanks btw :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

This is something small (a lamp) that I made for a map I'm working on as a school project. Texture is completely made by me, I watched some videos on using reference photos, so I took a random photo from the web and used the clone brush to make the basis of my texture:
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I'm quite proud of it, since I made it in half an hour on a school computer with a misfunctioning mouse.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

cool nice texture :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Thanks.
This isn't less than half a hour of work:
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I still need to swap around several textures, somehow fix the lighting and complete the barrier system. I also need to find a productive way for me to produce props.
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Re: SWBF Series Model Showcase Thread v4.0

Post by AQT »

Looks very interesting, mswf, and kind of familiar too. If you don't mind me asking, is it based off another game? Anywho, awesome work! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RepSharpshooter »

That looks pretty sweet, I wish we had more maps that were completely modeled like this.

For the erratic lighting as mentioned in the video, it may be due to the fact that only a certain number of ZE lights can shine on an object. If you go over the limit, the game chooses a few of the ones available. So I guess you can either get rid of some lights or break the object into fewer objects (if this issue is in fact what's causing it).
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

A "quick" kitbash. It took longer to get it exported than to make it.

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