Making a model, and using it as a rocket? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
ColonelKlink
Second Lance Corporal
Second Lance Corporal
Posts: 111
Joined: Sat Dec 18, 2010 12:39 pm
Projects :: Creating weapons effects and props
Games I'm Playing :: Total War Medieval 2

Making a model, and using it as a rocket? [Solved]

Post by ColonelKlink »

Hello, I have been wondering, if I make a msh, can I use it as a rocket?
What I want to do, is make a msh, and use it like a rocket, that moves and exploads like a rocket in-game. Will that work? Thanks in advance for your help!
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: Making a model, and using it as a rocket?

Post by Firefang »

Yes, just look into the rocket launcher odf and change the launched msh to yours.
ColonelKlink
Second Lance Corporal
Second Lance Corporal
Posts: 111
Joined: Sat Dec 18, 2010 12:39 pm
Projects :: Creating weapons effects and props
Games I'm Playing :: Total War Medieval 2

Re: Making a model, and using it as a rocket?

Post by ColonelKlink »

Okay, thanks! I'll try that!
EDIT: Do I need an ODF for it? I looked up the republic rocket's msh, and it is "com_weap_missile". I looked it up, and there is no odf for it, yet there is a odf and a msh for com_weap_torpedo. It takes a really long time to munge the texture for the bomb, and the model, so I was just wondering.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Making a model, and using it as a rocket?

Post by DarthD.U.C.K. »

in order to use the custom model you have to make a customsidewith a unit that uses a custom rocketlauncher with the name of your msh as rocketgeometry.
ColonelKlink
Second Lance Corporal
Second Lance Corporal
Posts: 111
Joined: Sat Dec 18, 2010 12:39 pm
Projects :: Creating weapons effects and props
Games I'm Playing :: Total War Medieval 2

Re: Making a model, and using it as a rocket?

Post by ColonelKlink »

Okay, you kinda lost me there. I have a custom rocket launcher model, and a model that I want to use for the bomb. What would I need to do, exactly to make it work?
I got the rocket launcher to use custom effects, but when I take away the rocket trail, there is no rocket. What I want to do is that when you fire,you can see the msh (my bomb) , without a rocketrail effect, but I want it to expload. Am I making any sense?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Making a model, and using it as a rocket?

Post by DarthD.U.C.K. »

to make your model the rocket, add the line under properties in your rocket_ord odf:

Code: Select all

GeometryName = "mshname"
ito get rid of the trail, remove the traileffect line.
ColonelKlink
Second Lance Corporal
Second Lance Corporal
Posts: 111
Joined: Sat Dec 18, 2010 12:39 pm
Projects :: Creating weapons effects and props
Games I'm Playing :: Total War Medieval 2

Re: Making a model, and using it as a rocket? (Solved)

Post by ColonelKlink »

I got it to work, it was a typo. Sorry for bothering you.
Post Reply