does the scale look good? TIE cockpit is approx. 3 x 3 x 3
[WIP] TIE Laigrek [Update 6-22-12]
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kinetosimpetus
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W.I.P. TIE Laigrek model (non-canon)
ok, i've scaled the meshes, repositioned the nulls, and redid the animation
does the scale look good? TIE cockpit is approx. 3 x 3 x 3
does the scale look good? TIE cockpit is approx. 3 x 3 x 3
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obiboba3po
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Re: W.I.P. TIE Laigrek model (non-canon)
i think it looks great! 
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
"concept art" of the Laigrek in space, firing its ordnance
The torpedoes are supposed to be "red as a laigrek's eye"
and the standard tie lasers would be fired by an autoturret
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and the standard tie lasers would be fired by an autoturret
Last edited by kinetosimpetus on Tue Apr 28, 2009 9:40 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0
I liked the TIE-SCAT Idea the best, but whatever...Fiodis wrote:Tri-Ion-Engine (TIE) WaveSplit.
TIE-SCAT (Singe-Cockpit Armed Transport)
TIE Fly
Bow-TIE
Yep. Lol...TIE scat....
TIE Shyrack sounds nice, though it does bring to mind TIE Shamrock.
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Xavious
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Re: SWBF Series Model Showcase Thread v3.0
He meant this kind of Drexl.Fluffy_the_ic wrote:TIE Drexl would mean it's a Twin Ion Engine Rodian Bounty Hunter Who Lives On Raxus Prime. I'd go with Laigrek.
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Re: SWBF Series Model Showcase Thread v3.0
I knew that. I just couldn't resist saying it. Laigrek really seems like a better name to me, though.Xavious wrote:He meant this kind of Drexl.Fluffy_the_ic wrote:TIE Drexl would mean it's a Twin Ion Engine Rodian Bounty Hunter Who Lives On Raxus Prime. I'd go with Laigrek.
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
The name is Laigrek, so name suggestions aren't needed anymore. Does the model look correctly scaled at the top of this page?
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Re: W.I.P. TIE Laigrek model (non-canon)
The scaling looks perfect.
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
Thanks, I think I get scaling better now. So what do I do to get it all exported and animated? I have XSI ModTool btw.
Edit: I think I figured out how to envelope the merged mesh to the nulls.
and it exported through mshex looking ok, except no firepoints, oops
Edit: I think I figured out how to envelope the merged mesh to the nulls.
and it exported through mshex looking ok, except no firepoints, oops
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
nulls/weighting fixed, now it doesn't get mutant when it animates
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Last edited by kinetosimpetus on Tue Apr 28, 2009 9:42 pm, edited 1 time in total.
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Re: W.I.P. TIE Laigrek model (non-canon)
It looks like TIE components fitted onto an X-wing skeleton.
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
now uses the imported standard tie cockpit, instead of one made from scratch
also, i redid the proton torpedo tubes
also, i redid the proton torpedo tubes
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- Fiodis
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Re: W.I.P. TIE Laigrek model (non-canon)
I must admit that for a while I was thinking this was a so-so model, the kind that would be ok to include but I probably would just use a normal TIE instead because it's not that much better.
But those proton tubes won me over. Simple and really nice-looking.
But those proton tubes won me over. Simple and really nice-looking.
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Re: W.I.P. TIE Laigrek model (non-canon)
I agree with Fiodis. Those look really nice.
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Re: W.I.P. TIE Laigrek model (non-canon)
I agree with both of you. 
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Re: W.I.P. TIE Laigrek model (non-canon)
It's nice to be agreed with. 
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Re: W.I.P. TIE Laigrek model (non-canon)
Agreed.Fiodis wrote:It's nice to be agreed with.
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Re: W.I.P. TIE Laigrek model (non-canon)
Lol and QFT.ANDEWEGET wrote:Agreed.Fiodis wrote:It's nice to be agreed with.
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Re: SWBF Series Model Showcase Thread v3.0
Just for the record, TIE Hunter was used in the game "Rouge Squadron 3: Rebel Strike"Skyhammer_216 wrote:@kinetosimpetus:
1) sick model.
2) Name Suggestions: quite a lot, some may already be used, not sure...
TIE Hunter...
It did have folding wings though but, they didn't move like the droid starfighters do.
Great model BTW
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
Thanks for the comments!
I think the body needs something, like a panel, or a... a... a... hm, something... to make it less plain, but nothing extreme... any ideas? Maybe a vent or two? With a darker part of the textures?
I think the body needs something, like a panel, or a... a... a... hm, something... to make it less plain, but nothing extreme... any ideas? Maybe a vent or two? With a darker part of the textures?
