WIP-Republic Dooms Day

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Name for the troopers?

15th
9
15%
254th
28
46%
Zero-G
24
39%
 
Total votes: 61
Ipodzanyman
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Post by Ipodzanyman »

Not good I've encountered a serious problem, none of my spawn points show up.... can someone help?
t3tine

Post by t3tine »

i'm sorry i can't :( i'm a noob ^^
2_lowiq_clone

Post by 2_lowiq_clone »

You know its funny. I've seen this arguement a million times before on Gametoast and the LA forums. Who cares what skin you use for the clones? Wasn't life easier when there was just one color for all the Republics/Empire's soldiers - WHITE?? Does it really matter what color their accents are??
I wasn't looking to turn this into a flame-war. He asked for opinions, and I gave one. :)
I probably should have been more specific on which skin i wanted. I liked the galactic marines. Maybe they could be in this map.
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Post by Ipodzanyman »

they are in this map....
2_lowiq_clone

Post by 2_lowiq_clone »

they are in this map....
thanks a bunch.
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Post by Teancum »

2_lowiq_clone wrote:
Quote:
I can't stand those 501'st troopers any longer.


I second that. Definately. It make no sence that LucasArts used the 501st Legion skin for every single Clone in the game. I mean, what the heck is a soldier from the 501st Legion during on Kashyyk, for instance ?
same here. I wish they took the time to make it accurate from level to level. for example, the 182nd on felucia, the 21st nova corps on mygetto, and the 212th on utapau.
Yeah, but who's to say whether they were actually there or not? The story is about the 501st, they could have been in each of these battles with other legions of troops. It's never been established whether they were or not. Besides, does it really matter?
2_lowiq_clone

Post by 2_lowiq_clone »

does it really matter?
not really, no. I just thoght it would be a nice touch of realism to his map. :)
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Post by Ipodzanyman »

Just FYI here are two skins going in:
ImageImage
-From my speacial skin pack found HERE
t3tine

Post by t3tine »

the urban camo looks cool ;)
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Post by Ipodzanyman »

Sawyerdk9 is helping me alot with the side and the Republic commander is going to have a flame thrower too...
t3tine

Post by t3tine »

lol flame thrower i'm lovin' it :D something which could be cool is that you use a blaster rifle for flame thrower (i've just looking alien 2, there's a long flame thrower) and (if you can) make the flame goes more far than now (1 or 2 m)
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Post by Ipodzanyman »

BTW those skins displayed are not final, I have the finals planned to be used in this map...
MartinK

Post by MartinK »

Ipodzanyman wrote:Not good I've encountered a serious problem, none of my spawn points show up.... can someone help?
Are you sure you're in the correct layer?? Well, I don't know if the layers got somethinkg to do, but if you see your spawns on the Object mode, select one and click 'O', it should take you where the spawn point is.
Maybe you're not seeing them INGAME, is that your problem???
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Post by Ipodzanyman »

No I can see my unit list, and to the side the map has no command posts...
But I'm using the 4 default cps(since I have no clue how to get rid of them, and one more...
Here's my debug output:
Opened logfile BFront2.log 2006-07-22 1637
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch

Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(RDDcw_con): script (00f8eb04) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\RDDcw_con.lvl
-what I don't get is that I do have the control, effect, capture regions, I have no idea what's the problem...

edit: SORRY wrong log ^ here is the correct one...
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Post by Ipodzanyman »

Here are som zeroedit screenshots to tide you over until I figure out my problem found HERE
HERE ARE THE SCREENSHOTS
-fotopic is having some problems ^^
-something that I'll add later into this map is turret center, inside that cave thing I'll have a room of turret controls, so whoever controls the cp, controls turrets on the overhead crashed starship...
sawyerdk9

Post by sawyerdk9 »

Alright here are some pictures of the new side. Enjoy!

Image
Image
Image
Image
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Post by Chamboozer »

Wow! Awesome clones, but they arent at all similar, so what planet would they be on?
Ipodzanyman
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Post by Ipodzanyman »

they are the commando troops trapped upon the crashed cruiser, the map will look a bit different, i'll post pics later...
btw_Sawyerdk9_ how is the side going :?:
sawyerdk9

Post by sawyerdk9 »

Think outside the box. To me they all look dark, (Except the rocket guy) so maybe they are Commando's or something.
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Post by Ipodzanyman »

I'm also planning on skinning the engineer and jet trooper, do you think I need to make the clone darker (with the white) , like gray or something?
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